Add SprCustom RAM
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@@ -209,6 +209,8 @@ SprMiscE = $0EB0 ; Head direction 0123 -> udlr
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SprMiscF = $0EC0 ;
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SprMiscG = $0ED0 ;
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SprCustom = $1CC0 ;
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; Used in sprite state 0x03 (falling in water)
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; used as delay in most of the sprites
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SprDelay = $0E80
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