Prevent Link from taking spike floor damage while jumping

This commit is contained in:
scawful
2024-03-30 16:47:46 -04:00
parent 1cde67578a
commit 34334bc30c

View File

@@ -12,7 +12,20 @@ org $07AFF8 ; LinkItem_BugCatchingNet
RTS
}
; =============================================================================
; =========================================================
; Prevent Link from taking damage while jumping spikes
; The game originally differentiates between your armor
; for the damage take, however the table has all the same
; values, so it's effectively useless.
; TileDetect_MainHandler_no_moon_pearl
; org $07D23D
org $07D242
JSL CheckIfJumpingForSpikeDamage
NOP #2
warnpc $07D248
; =========================================================
org $2B8000
LinkItem_JumpFeather:
@@ -59,5 +72,25 @@ LinkItem_JumpFeather:
RTL
}
; =========================================================
; Y contains our armor value
; Currently requires a very close jump and will still
; damage the player midair if you jump from too far away.
CheckIfJumpingForSpikeDamage:
{
PHB : PHK : PLB
LDA $29 : BNE .airborne
LDA.w .spike_floor_damage, Y : STA.w $0373
.airborne
PLB
RTL
.spike_floor_damage
db $08 ; green
db $08 ; blue
db $04 ; red
}
print "End of Items/jump_feather.asm ", pc
pushpc