Draw Bottle contents in item name box

Misc menu item graphics fixes
This commit is contained in:
scawful
2023-08-14 23:45:58 -04:00
parent 7f6093e06c
commit 3437e5e23c
4 changed files with 100 additions and 39 deletions

View File

@@ -289,16 +289,10 @@ DrawYItems:
;; next row
; LDA.w #$7EF34C ; ocarina
LDA.l $7EF34C
CMP.w #$00 : BEQ .no_flute
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDA.w #$7EF34C
LDX.w #menu_offset(13,3)
LDY.w #OcarinaGFX
JSR DrawMenuItem
.no_flute
;LDA.w #$7EF34E
LDA.l $7EF34E

View File

@@ -4,7 +4,7 @@
; Everything else will be used as follows:
; dw top left, top right, bottom left, bottom right ; val = 1
; dw top left, top right, bottom left, bottom right ; val = 2
; -------------------------------------
; =============================================================================
NothingGFX:
dw $20F5, $20F5, $20F5, $20F5
@@ -22,7 +22,6 @@ BowsGFX:
BoomsGFX:
dw $2CB8, $2CB9, $2CC9, $ACB9 ; Blue boomerang
dw $24B8, $24B9, $24C9, $A4B9 ; Red boomerang
;dw $3CB8, $3CB9, $3CC9, $BCB9 Green boomerang
; -------------------------------------
@@ -51,12 +50,6 @@ Fire_rodGFX:
Ice_rodGFX:
dw $2CB0, $2CBE, $2CC0, $2CC1 ; Ice Rod
; -------------------------------------
; formerly Bombos
GoronMaskGFX:
dw $2867, $6867, $2877, $6877
; -------------------------------------
; formerly Quake
@@ -87,7 +80,9 @@ ShovelGFX:
; -------------------------------------
OcarinaGFX:
dw $2CD4, $2CD5, $2CE4, $2CE5
dw $2CD4, $2CD5, $2CE4, $2CE5
dw $2CD4, $2CD5, $2CE4, $2CE5
; -------------------------------------
@@ -136,16 +131,17 @@ BottlesGFX:
SomariaGFX:
dw $24DC, $24DD, $24EC, $24ED
; -------------------------------------
ByrnaGFX:
dw $2CDC, $2CDD, $2CEC, $2CED
; -------------------------------------
; formerly Magic Cape
; formerly Magic Cape
StoneMaskGFX:
dw $30B4, $30B5, $30C4, $30C5 ; Stone Mask
dw $30B4, $30B5, $30C4, $30C5
; -------------------------------------
@@ -157,6 +153,7 @@ WolfMaskGFX:
; -------------------------------------
; Formerly Bombos
ZoraMaskGFX:
dw $2C88, $6C88, $2C89, $6C89

View File

@@ -22,8 +22,8 @@ org $0DFC09
JSL HUD_Update_ignoreHealth
RTS
org $0DFC1B
JSR $F1BC
; org $0DFC1B
; JSR $F1BC
org $0DDB85
JSL HUD_Update
@@ -204,18 +204,20 @@ HUD_Update:
; =============================================================================
; .full_tile
; dw $3C5F
; .mostly_full
; dw $3C4D
; .kinda_full
; dw $3C4E
; .half_empty
; dw $3C4F
; .almost_empty
; dw $3C5E
; .empty_tile
; dw $3C4C
Full = $3C5F
MostlyFull = $3C4D
KindaFull = $3C4E
HalfEmpty = $3C4F
AlmostEmpty = $3C5E
Empty = $3C4C
New_MagicTilemap:
dw Empty, Empty, Empty, Empty, Empty
dw Empty, Empty, Empty, Empty, AlmostEmpty
dw Empty, Empty, Empty, Empty, HalfEmpty
dw Empty, Empty, Empty, Empty, KindaFull
dw Empty, Empty, Empty, Empty, MostlyFull
dw Empty, Empty, Empty, HalfEmpty, Full
MagicTilemap:
dw $3C4C, $3C4C, $3C4C, $3C4C, $3C4C
@@ -227,15 +229,30 @@ MagicTilemap:
dw $3C4C, $3C4C, $3C4C, $3C4C, $3C5F
dw $3C4C, $3C4C, $3C4C, $3C4D, $3C5F
dw $3C4C, $3C4C, $3C4C, $3C4E, $3C5F
dw $3C4D, $3C5F, $3C5F, $3C5F, $3C5F
dw $3C4E, $3C5F, $3C5F, $3C5F, $3C5F
dw $3C4F, $3C5F, $3C5F, $3C5F, $3C5F
dw $3C5E, $3C5F, $3C5F, $3C5F, $3C5F
; value 78
dw $3C5F, $3C5F, $3C5F, $3C5F, $3C5F
; value 80
HUD_DrawMagicMeter:
{
; check player magic (ranges from 0 to 0x7F)
; X = ((MP & 0xFF)) + 7) & 0xFFF8)
LDA $7EF36E : AND.w #$00FF : CLC : ADC #$0007 : AND.w #$FFF8 : TAX
.draw_magic_meter
LDA.l (MagicTilemap)+0, X : STA $7EC76A
LDA.l (MagicTilemap)+2, X : STA $7EC76C
LDA.l (MagicTilemap)+4, X : STA $7EC76E
LDA.l (MagicTilemap)+6, X : STA $7EC770
LDA.l (MagicTilemap)+8, X : STA $7EC772
}
; ============================================================================
; *$6FAFD-$6FB90 LOCAL
@@ -399,6 +416,7 @@ org $0DF859
dw $3CD4, $3CD5, $3CE4, $3CE5 ; Green
dw $24D4, $24D5, $24E4, $24E5 ; Red
; Bottles
org $0DF751
dw $20F5, $20F5, $20F5, $20F5 ; No bottle
dw $2044, $2045, $2046, $2047 ; Mushroom
@@ -427,6 +445,19 @@ org $0DF701
dw $24B6, $24B7, $20C6, $24C7 ; Hammer
dw $24B6, $24B7, $20C6, $24C7 ; Hammer
; Lamp
org $0DF6F1
dw $24BC, $24BD, $24CC, $64CC
; Ice Rod
org $0DF6A1
dw $24B0, $24B1, $24C0, $24C1
; Fire Rod
org $0DF6B1
dw $2CB0, $2CBE, $2CC0, $2CC1
; Mirror
org $0DF7C9
dw $20F5, $20F5, $20F5, $20F5 ; No mirror
@@ -437,6 +468,9 @@ org $0DF7A9
dw $20F5, $20F5, $20F5, $20F5 ; No Byrna
dw $2CDC, $2CDD, $2CEC, $2CED ; Cane of Byrna
org $0DF731
dw $2840, $2841, $3C42, $3C43
org $0DF6E1
dw $20F5, $20F5, $20F5, $20F5 ; No bombos
dw $2066, $6066, $2076, $6076 ; Deku Mask
@@ -450,10 +484,13 @@ org $0DF821
; Wolf
org $0DF6D1
dw $3086, $7086, $3087, $7087
dw $3086, $7086, $3087, $7087
dw $3086, $7086, $3087, $7087
; Bunny
org $0DF7B9
dw $3469, $7469, $3479, $7479
dw $3469, $7469, $3479, $7479
; Stone Mask
org $0DF811
@@ -477,7 +514,10 @@ HUD_Tilemap:
dw $207F, $207F, $207F, $207F, $207F, $207F, $207F, $207F
dw $207F, $207F, $207F, $207F, $207F, $207F, $207F, $207F
dw $207F, $3CA8, $FCA8, $207F, $207F, $207F
dw $207F
; rupee icon key icon
dw $3CA8, $FCA8, $207F, $2071, $207F
; magic bar
dw $201B, $344B

View File

@@ -101,7 +101,7 @@ Menu_ItemNames:
dw "__STONE_MASK__ "
dw "____BOTTLE____ "
Menu_BottleIems:
Menu_BottleItems:
dw "___MUSHROOM___ "
dw "_EMPTY_BOTTLE_ "
dw "__RED_POTION__ "
@@ -112,11 +112,18 @@ Menu_BottleIems:
Menu_DrawItemName:
{
SEP #$30
; Check if it's a bottle
LDA.w $0202 : CMP.b #$06 : BEQ .bottle_1
LDA.w $0202 : CMP.b #$0C : BEQ .bottle_2
LDA.w $0202 : CMP.b #$12 : BEQ .bottle_3
LDA.w $0202 : CMP.b #$18 : BEQ .bottle_4
REP #$30
LDA.w $0202 : BEQ .no_items
DEC
ASL : ASL : ASL : ASL : ASL
DEC : ASL #5 : TAX
LDY.w #$000
TAX
.loop
LDA.w Menu_ItemNames, X ; Load your text character
STA.w $1692, Y ; <- into the buffer
@@ -124,6 +131,30 @@ Menu_DrawItemName:
INY : INY : CPY #$001C : BCC .loop
.no_items
RTS
; Draw Bottle Description
.bottle_1
REP #$30
LDX #$0000 : JMP .draw_bottle
.bottle_2
REP #$30
LDX #$0001 : JMP .draw_bottle
.bottle_3
REP #$30
LDX #$0002 : JMP .draw_bottle
.bottle_4
REP #$30
LDX #$0003
.draw_bottle
LDA.l $7EF35C, X : AND.w #$00FF
DEC : ASL #5 : TAX
LDY.w #$0000
.draw_bottle_loop
LDA.w Menu_BottleItems, X : STA.w $1692, Y
INX : INX
INY : INY : CPY #$001C : BCC .draw_bottle_loop
RTS
}
; =============================================================================
@@ -226,7 +257,6 @@ TestLocationName:
; -------------------------------------
print pc
DrawLocationName:
{
REP #$30