Align custom RAM skip commands
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@@ -3,27 +3,27 @@
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org $008000
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base $7E0730 ; MAP16OVERFLOW free ram region
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MenuScrollLevelV: skip 1
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MenuScrollLevelH: skip 1
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MenuScrollHDirection: skip 2
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MenuItemValueSpoof: skip 2
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ShortSpoof: skip 1
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MusicNoteValue: skip 2
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MenuScrollLevelV: skip 1
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MenuScrollLevelH: skip 1
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MenuScrollHDirection: skip 2
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MenuItemValueSpoof: skip 2
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ShortSpoof: skip 1
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MusicNoteValue: skip 2
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OverworldLocationPointer: skip 2
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HasGoldstar: skip 1
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GoldstarOrHookshot: skip 1
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Neck_Index: skip 1
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Neck1_OffsetX: skip 1
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Neck1_OffsetY: skip 1
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Neck2_OffsetX: skip 1
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Neck2_OffsetY: skip 1
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Neck3_OffsetX: skip 1
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Neck3_OffsetY: skip 1
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Offspring1_Id: skip 1
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Offspring2_Id: skip 1
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Offspring3_Id: skip 1
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Kydreeok_Id: skip 1
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FishingOrPortalRod: skip 1
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HasGoldstar: skip 1
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GoldstarOrHookshot: skip 1
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Neck_Index: skip 1
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Neck1_OffsetX: skip 1
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Neck1_OffsetY: skip 1
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Neck2_OffsetX: skip 1
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Neck2_OffsetY: skip 1
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Neck3_OffsetX: skip 1
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Neck3_OffsetY: skip 1
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Offspring1_Id: skip 1
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Offspring2_Id: skip 1
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Offspring3_Id: skip 1
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Kydreeok_Id: skip 1
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FishingOrPortalRod: skip 1
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base off
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@@ -43,9 +43,9 @@ OOSPROG = $7EF3D6
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; u - Uncle
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; s - Priest visited in sanc after Zelda is kidnapped again
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; z - Zelda brought to sanc
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; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone)
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; h - Uncle left Link's house (0: spawn | 1: gone)
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; b - Book of Mudora obtained/mentioned; controls Aginah dialog
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; f - Flipped by fortune tellers to decide which fortune set to give
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; f - Flipped by fortune tellers to decide fortune set to give
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OOSPROG2 = $7EF3C6
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; .... ...m
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