update darknut hitboxes for parrying

This commit is contained in:
scawful
2024-07-06 20:54:44 -04:00
parent 967afa2179
commit 37b8df9b70

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@@ -6,14 +6,14 @@
!NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 40 ; Number of Health the sprite have
!Health = 12 ; Number of Health the sprite have
!Damage = 00 ; (08 is a whole heart), 04 is half heart
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
!Hitbox = 12 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
!CollisionLayer = 00 ; 01 = will check both layer for collision
@@ -57,7 +57,7 @@ Sprite_Darknut_Prep:
LDA.b #$80 : STA.w SprDefl, X
LDA.b #$0C : STA.w SprHealth, X
LDA.b #%00010000 : STA.w SprTileDie, X
LDA.b #%01100000 : STA.w SprTileDie, X
PLB
RTL