cleanup dungeons.asm
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@@ -1,13 +1,16 @@
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incsrc "Dungeons/keyblock.asm"
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print "End of keyblock.asm ", pc
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; Pendant from chest position
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org $098823
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LDY.b #$68
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; Disable Code
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; ------------
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org $028BE7
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db $EA, $EA
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; Load Sanctuary music during Room 02 to 12 transition
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; ----------------------------------------------------
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;org $028BDA
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;db $14
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@@ -16,7 +19,6 @@ db $EA, $EA
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;db $12
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; Load Hyrule Castle music during Room 12 to 02 transition
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; --------------------------------------------------------
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;org $028BE3
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;db $16
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@@ -24,8 +26,6 @@ db $EA, $EA
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;org $028BE5
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;db $02
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incsrc "Dungeons/entrances.asm"
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print "End of entrances.asm ", pc
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incsrc "Dungeons/enemy_damage.asm"
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print "End of enemy_damage.asm ", pc
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@@ -35,11 +35,10 @@ incsrc "Collision/GlobalCollisionTables.asm"
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pullpc ; Bank 0x33
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; incsrc "Dungeons/house_walls.asm"
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incsrc "Dungeons/entrances.asm"
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print "End of entrances.asm ", pc
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; Pendant from chest position
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org $098823
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LDY.b #$68
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; incsrc "Dungeons/house_walls.asm"
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; Use of Bank 0x2C begins
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incsrc "Dungeons/Objects/object_handler.asm"
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