add more labels to ZCustomOverworld2

This commit is contained in:
scawful
2024-08-27 18:41:57 -04:00
parent fe93bf3238
commit 3b304524ab

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@@ -56,14 +56,17 @@ Palette_OverworldBgMain = $9BEEC7
; ============================================================================== ; ==============================================================================
; Loads the transparent color under some load conditions. ; Loads the transparent color under some load conditions.
; Overworld_SetFixedColAndScroll
org $0BFEB6 org $0BFEB6
STA.l $7EC500 STA.l $7EC500
; Main Palette loading routine. ; Main Palette loading routine.
; OverworldPalettesLoader.dont_change_e
org $0ED5E7 org $0ED5E7
JSL $9BEEA8 ; Palette_OverworldBgAux3 JSL $9BEEA8 ; Palette_OverworldBgAux3
; After leaving special areas like Zora's and the Master Sword area. ; After leaving special areas like Zora's and the Master Sword area.
; LoadSpecialOverworld
org $02E94A org $02E94A
JSL $8ED5A8 ; Overworld_LoadPalettes JSL $8ED5A8 ; Overworld_LoadPalettes
@@ -758,6 +761,7 @@ pushpc
; TODO: This is done in the vanilla I think as just a precaution at the apex of ; TODO: This is done in the vanilla I think as just a precaution at the apex of
; the fade to white to make sure all of the colors truly are white but it may ; the fade to white to make sure all of the colors truly are white but it may
; not actually be needed. ; not actually be needed.
; PaletteFilter_InitializeWhiteFilter
org $00EEBB ; $006EBB org $00EEBB ; $006EBB
Func00EEBB: Func00EEBB:
{ {
@@ -793,6 +797,7 @@ pushpc
; Controls the BG scrolling for HC and the pyramid area. ; Controls the BG scrolling for HC and the pyramid area.
; MirrorWarp_BuildDewavingHDMATable
org $00FF7C ; $007F7C org $00FF7C ; $007F7C
Func00FF7C: Func00FF7C:
{ {
@@ -846,7 +851,7 @@ org $029D1E ; $011D1E
warnpc $029D21 warnpc $029D21
; GanonEmerges_LOadPyramidArea: ; GanonEmerges_LoadPyramidArea:
org $029F82 ; $011F82 org $029F82 ; $011F82
JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded