add more labels to ZCustomOverworld2
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@@ -56,14 +56,17 @@ Palette_OverworldBgMain = $9BEEC7
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; ==============================================================================
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; Loads the transparent color under some load conditions.
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; Overworld_SetFixedColAndScroll
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org $0BFEB6
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STA.l $7EC500
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; Main Palette loading routine.
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; OverworldPalettesLoader.dont_change_e
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org $0ED5E7
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JSL $9BEEA8 ; Palette_OverworldBgAux3
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; After leaving special areas like Zora's and the Master Sword area.
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; LoadSpecialOverworld
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org $02E94A
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JSL $8ED5A8 ; Overworld_LoadPalettes
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@@ -758,6 +761,7 @@ pushpc
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; TODO: This is done in the vanilla I think as just a precaution at the apex of
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; the fade to white to make sure all of the colors truly are white but it may
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; not actually be needed.
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; PaletteFilter_InitializeWhiteFilter
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org $00EEBB ; $006EBB
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Func00EEBB:
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{
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@@ -793,6 +797,7 @@ pushpc
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; Controls the BG scrolling for HC and the pyramid area.
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; MirrorWarp_BuildDewavingHDMATable
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org $00FF7C ; $007F7C
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Func00FF7C:
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{
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@@ -846,7 +851,7 @@ org $029D1E ; $011D1E
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warnpc $029D21
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; GanonEmerges_LOadPyramidArea:
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; GanonEmerges_LoadPyramidArea:
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org $029F82 ; $011F82
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JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
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