add Guard and Prober functions, TrackBodyToHead

This commit is contained in:
scawful
2024-07-06 23:26:37 -04:00
parent 19f13ae7c6
commit 3d3539f9af

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@@ -420,12 +420,20 @@ Sprite_KillSelf = $09F1F8
Sprite_ProjectSpeedTowardsEntityLong = $06EA22
; =========================================================
; Guard and Prober functions
Guard_ChaseLinkOnOneAxis = $05C542
Guard_ParrySwordAttacks = $06EB5E
Sprite_SpawnProbeAlways_long = $05C66E
Probe_CheckTileSolidity = $0DC26E
; =========================================================
; Misc long functions
GetRandomInt = $0DBA71
Sprite_SpawnProbeAlways_long = $05C66E
Sprite_TrackBodyToHead = $05DCA2
Sprite_SpawnFireball = $0DDA06
@@ -447,13 +455,9 @@ Sprite_CheckIfLifted = $06AA0C
Sprite_TransmuteToBomb = $06AD50
Guard_ParrySwordAttacks = $06EB5E
ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
Sprite_RepelDash = $079291
Probe_CheckTileSolidity = $0DC26E
ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
; =========================================================
; Local functions which may be useful for sprites