add Guard and Prober functions, TrackBodyToHead
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@@ -420,12 +420,20 @@ Sprite_KillSelf = $09F1F8
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Sprite_ProjectSpeedTowardsEntityLong = $06EA22
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Sprite_ProjectSpeedTowardsEntityLong = $06EA22
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; =========================================================
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; Guard and Prober functions
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Guard_ChaseLinkOnOneAxis = $05C542
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Guard_ParrySwordAttacks = $06EB5E
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Sprite_SpawnProbeAlways_long = $05C66E
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Probe_CheckTileSolidity = $0DC26E
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; =========================================================
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; =========================================================
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; Misc long functions
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; Misc long functions
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GetRandomInt = $0DBA71
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GetRandomInt = $0DBA71
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Sprite_SpawnProbeAlways_long = $05C66E
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Sprite_TrackBodyToHead = $05DCA2
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Sprite_SpawnFireball = $0DDA06
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Sprite_SpawnFireball = $0DDA06
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@@ -447,13 +455,9 @@ Sprite_CheckIfLifted = $06AA0C
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Sprite_TransmuteToBomb = $06AD50
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Sprite_TransmuteToBomb = $06AD50
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Guard_ParrySwordAttacks = $06EB5E
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ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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Sprite_RepelDash = $079291
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Sprite_RepelDash = $079291
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Probe_CheckTileSolidity = $0DC26E
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ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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; =========================================================
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; =========================================================
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; Local functions which may be useful for sprites
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; Local functions which may be useful for sprites
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