Add sparkle to deku leaf when standing on

This commit is contained in:
scawful
2024-11-28 14:53:26 -05:00
parent 3d4af7b68b
commit 5115fccdcf

View File

@@ -37,21 +37,17 @@
Sprite_DekuLeaf_Long:
{
PHB : PHK : PLB
LDA $8A : CMP.b #$3D : BEQ .whirlpool
JSR Sprite_DekuLeaf_Draw ; Call the draw code
JSR Sprite_DekuLeaf_Draw
JMP +
.whirlpool
JSR Sprite_Whirlpool_Draw
+
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_DekuLeaf_Main ; Call the main sprite code
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_DekuLeaf_Main
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
PLB
RTL
}
; =========================================================
@@ -59,11 +55,9 @@ Sprite_DekuLeaf_Long:
Sprite_DekuLeaf_Prep:
{
PHB : PHK : PLB
LDA $8A : CMP.b #$3D : BNE .not_whirlpool
LDA.b #$01 : STA.w SprAction, X
.not_whirlpool
PLB
RTL
}
@@ -85,6 +79,7 @@ Sprite_DekuLeaf_Main:
JSR CheckIfPlayerIsOn : BCC +
LDA.b #$01 : STA.b $71
JSL Sprite_SpawnPoofGarnish
RTS
+
STZ.b $71
@@ -156,7 +151,6 @@ Sprite_DekuLeaf_Main:
Sprite_DekuLeaf_Draw:
{
JSL Sprite_PrepOamCoord
; JSL Sprite_OAM_AllocateDeferToPlayer
LDA #$10
JSL OAM_AllocateFromRegionB