add puffstool sport attack, adjust health based on sword
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@@ -43,8 +43,10 @@ Sprite_Puffstool_Long:
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LDA.w SprSubtype, X : BEQ +
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JSL Sprite_PrepAndDrawSingleSmall
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JMP ++
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+
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JSR Sprite_Puffstool_Draw ; Call the draw code
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++
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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@@ -61,12 +63,16 @@ Sprite_Puffstool_Long:
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Sprite_Puffstool_Prep:
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{
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PHB : PHK : PLB
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LDA.b #$0A : STA.w SprHealth, X
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LDA.l $7EF359 : TAY
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LDA.w .health, Y : STA.w SprHealth, X
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LDA.b #$80 : STA.w SprDefl, X
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PLB
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RTL
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.health
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db $0A, $10, $1A, $20
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}
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; =========================================================
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@@ -117,6 +123,10 @@ Sprite_Puffstool_Main:
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LDA.w SprTimerA, X : BNE +
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%GotoAction(0)
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JSL GetRandomInt : AND.b #$1F : BEQ .bomb
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JSR Puffstool_SpawnSpores
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RTS
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.bomb
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LDA.b #$4A ; SPRITE 4A
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LDY.b #$0B
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JSL Sprite_SpawnDynamically : BMI .no_space
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@@ -130,8 +140,12 @@ Sprite_Puffstool_Main:
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Puffstool_Spores:
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{
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_MoveXyz
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JSL Sprite_CheckDamageToPlayerSameLayer
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LDA.w SprTimerC, X : BNE +
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STZ.w SprState, X
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+
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RTS
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}
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}
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@@ -167,6 +181,8 @@ Puffstool_SpawnSpores:
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LDA.b #$FF
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STA.w $0E80, Y
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LDA.b #$40 : STA.w SprTimerC, Y
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LDA.b #$01
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STA.w SprSubtype, Y
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