adjust thunder ghost health based on sword
This commit is contained in:
@@ -54,12 +54,16 @@ Sprite_ThunderGhost_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.b #$08 : STA.w SprTimerA, X
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LDA.l SWORD : DEC A : TAY
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LDA.w .health : STA.w SprHealth, X
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LDA.b #$08 : STA.w SprTimerB, X
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LDA.b #$08 : STA.w SprTimerB, X
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LDA.b #$08 : STA.w SprHealth, X
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LDA.b #$08 : STA.w SprTimerA, X
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PLB
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PLB
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RTL
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RTL
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.health
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db $08, $10, $20, $40
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}
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}
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; =========================================================
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; =========================================================
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@@ -102,7 +106,7 @@ Sprite_ThunderGhost_Main:
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{
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{
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%StartOnFrame(6)
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%StartOnFrame(6)
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%PlayAnimation(6, 6, 16)
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%PlayAnimation(6, 6, 16)
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JSL Sprite_CheckDamageToPlayer
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_Move
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE +
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LDA.w SprTimerA, X : BNE +
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STZ.w SprState, X
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STZ.w SprState, X
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@@ -114,7 +118,7 @@ Sprite_ThunderGhost_Main:
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{
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{
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%StartOnFrame(6)
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%StartOnFrame(6)
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%PlayAnimation(7, 7, 16)
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%PlayAnimation(7, 7, 16)
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JSL Sprite_CheckDamageToPlayer
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JSL Sprite_CheckDamageToPlayerSameLayer
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JSL Sprite_Move
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE +
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LDA.w SprTimerA, X : BNE +
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STZ.w SprState, X
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STZ.w SprState, X
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