add manhandla gfx transfer and bin
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@@ -681,3 +681,49 @@ SpawnRightManhandlaHead:
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RTS
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}
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ApplyManhandlaPalette:
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{
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REP #$20 ;Set A in 16bit mode
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;note, this uses adresses like 7EC300 and not 7EC500 because the game
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;will fade the colors into 7EC500 based on the colors found in 7EC300
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LDA #$7FFF : STA $7EC5E2 ;BG2
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LDA #$08D9 : STA $7EC5E4
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LDA #$1E07 : STA $7EC5E6
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LDA #$4ACA : STA $7EC5E8
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LDA #$14A5 : STA $7EC5EA
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LDA #$133F : STA $7EC5EC
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LDA #$19DF : STA $7EC5EE
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INC $15
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SEP #$20 ;Set A in 8bit mode
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RTS
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}
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ApplyManhandlaGraphics:
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{
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PHX
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REP #$20 ; A = 16, XY = 8
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LDX #$80 : STX $2100 ; turn the screen off (required)
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LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
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LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
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LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
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; "001 => 2 registers write once (2 bytes: p, p+1)"
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LDA.w #ManhandlaGraphics : STA $4302
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LDX.b #ManhandlaGraphics>>16 : STX $4304
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LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
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LDX #$01 : STX $420B ; Do the DMA
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LDX #$0F : STX $2100 ; Turn the screen back on
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SEP #$30
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PLX
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RTS
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ManhandlaGraphics:
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incbin manhandla.bin
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}
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BIN
Sprites/Bosses/manhandla.bin
Normal file
BIN
Sprites/Bosses/manhandla.bin
Normal file
Binary file not shown.
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