update minecart corner tile move timing

This commit is contained in:
scawful
2024-07-04 14:39:49 -04:00
parent 5bf4d5ea7b
commit 60420d885f

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@@ -80,10 +80,8 @@ Sprite_Minecart_Long:
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_Minecart_Main ; Call the main sprite code
.SpriteIsNotActive
JSR Sprite_Minecart_Main ; Call the main sprite code
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
}
@@ -167,10 +165,10 @@ macro MoveCart()
endmacro
macro StopCart()
STZ.w $02F5
STZ.w SprYSpeed, X
STZ.w SprXSpeed, X
STZ.w !LinkInCart
STZ.w $02F5
STZ.w SprYSpeed, X
STZ.w SprXSpeed, X
STZ.w !LinkInCart
endmacro
; =========================================================
@@ -581,27 +579,27 @@ HandleTileDirections:
STA !SpriteDirection, X
%GotoAction(2) ; Minecart_MoveNorth
LDA SprX, X : AND #$F8 : STA.w SprX, X
RTS
JMP .done
.move_east
LDA #$01 : STA.w SprSubtype, X : STA !MinecartDirection
STA !MinecartDirection
LDA #$03 : STA !SpriteDirection, X
LDA SprY, X : AND #$F8 : STA.w SprY, X
%GotoAction(3) ; Minecart_MoveEast
RTS
JMP .done
.move_south
LDA #$02 : STA.w SprSubtype, X : STA !MinecartDirection
LDA #$01 : STA !SpriteDirection, X
%GotoAction(4) ; Minecart_MoveSouth
LDA SprX, X : AND #$F8 : STA.w SprX, X
RTS
JMP .done
.move_west
LDA #$03 : STA.w SprSubtype, X : STA !MinecartDirection
LDA #$02 : STA !SpriteDirection, X
LDA SprY, X : AND #$F8 : STA.w SprY, X
%GotoAction(5) ; Minecart_MoveWest
.done
LDA #$04 : STA.w SprTimerA, X
LDA #$0F : STA.w SprTimerA, X
RTS
; Direction to move on tile collision