update wolfos mini boss

This commit is contained in:
scawful
2024-06-08 12:08:18 -04:00
parent f7483d4f6a
commit 60e13874c5

View File

@@ -72,10 +72,11 @@ Sprite_Wolfos_Prep:
Sprite_Wolfos_CheckIfDefeated:
{
LDA.w SprHealth, X : BNE .not_defeated
LDA.w SprHealth, X : CMP.b #$10 : BCS .not_defeated
LDA.b #$06 : STA SprAction, X ; Set to defeated
LDA.b #$09 : STA SprState, X
LDA.b #$40 : STA SprHealth, X ; Refill the health of the sprite
STZ.w SprMiscD, X
RTS
.not_defeated
RTS
@@ -266,17 +267,20 @@ Sprite_Wolfos_Main:
STZ.w SprXSpeed, X
STZ.w SprYSpeed, X
JSL Sprite_DamageFlash_Long
JSL Sprite_PlayerCantPassThrough
; Run the dialogue and wait for a song of healing flag to be set
LDA SprMiscD, X : BEQ .wait
%ShowSolicitedMessage($20) : BCC .no_hablaba
LDA SprMiscD, X : BNE .wait
%ShowUnconditionalMessage($20)
LDA.b #$01 : STA SprMiscD, X
.wait
LDA $FE : BEQ .ninguna_cancion
STZ $FE
LDA.b #$C0 : STA.w SprTimerD, X
%GotoAction(7)
.ninguna_cancion
.no_hablaba
.wait
LDA $FE : BEQ .ninguna_cancion
STZ $FE
LDA.b #$40 : STA.w SprTimerD, X
%GotoAction(7)
.ninguna_cancion
RTS
}
@@ -284,13 +288,17 @@ Sprite_Wolfos_Main:
{
%PlayAnimation(0, 0, 10)
LDY #$13 : STZ $02E9 ; Give the Wolf Mask
JSL Sprite_PlayerCantPassThrough
LDY #$3A : STZ $02E9 ; Give the Wolf Mask
JSL Link_ReceiveItem
LDA.b #$01 : STA.l $7EF358
LDA #$01 : STA.l $7EF303 ; Set the special flag
LDA SprTimerD, X : BEQ .no_dialogue
LDA.b #$06 : STA $0DD0, X ; kill sprite normal style
.no_dialogue
STZ.w SprAction, X
STZ.w SprHealth, X
RTS
}
}