make Kydreeok MoveBody long for use with Manhandla

This commit is contained in:
scawful
2024-06-21 12:59:10 -04:00
parent 46f3ce1c7a
commit 65c0ad2f70

View File

@@ -175,7 +175,7 @@ Sprite_Kydreeok_Main:
%PlayAnimation(0, 2, 10)
STZ.w SprYSpeed : STZ.w SprXSpeed ;set velocitys to 0
JSR MoveBody
JSL MoveBody
JSR StopIfOutOfBounds
LDA SprTimerA, X : BNE .continue
@@ -195,7 +195,7 @@ Sprite_Kydreeok_Main:
LDA $36
JSL Sprite_ApplySpeedTowardsPlayer
JSR StopIfOutOfBounds
JSR MoveBody
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
%DoDamageToPlayerSameLayerOnContact()
@@ -215,7 +215,7 @@ Sprite_Kydreeok_Main:
LDA $36 : STA $00
JSR Sprite_ApplySpeedTowardsPlayerXOrY
JSR StopIfOutOfBounds
JSR MoveBody
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
%DoDamageToPlayerSameLayerOnContact()
@@ -262,7 +262,7 @@ Sprite_Kydreeok_Main:
%GotoAction(3) ; Kydreeok_MoveXorY
.notZero
JSR MoveBody
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
%DoDamageToPlayerSameLayerOnContact()
@@ -321,7 +321,7 @@ Sprite_Kydreeok_Main:
LDA $36 : CLC : ADC.b #$02
JSL Sprite_ApplySpeedTowardsPlayer
JSR StopIfOutOfBounds
JSR MoveBody
JSL MoveBody
LDA.b #$04 : STA.w SprHeight, X
@@ -532,7 +532,7 @@ MoveBody:
STZ.w $0312 : STZ.w $0310
SEP #$20
RTS
RTL
}
; =========================================================