make Kydreeok MoveBody long for use with Manhandla
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@@ -175,7 +175,7 @@ Sprite_Kydreeok_Main:
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%PlayAnimation(0, 2, 10)
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STZ.w SprYSpeed : STZ.w SprXSpeed ;set velocitys to 0
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JSR MoveBody
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JSL MoveBody
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JSR StopIfOutOfBounds
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LDA SprTimerA, X : BNE .continue
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@@ -195,7 +195,7 @@ Sprite_Kydreeok_Main:
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LDA $36
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JSL Sprite_ApplySpeedTowardsPlayer
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JSR StopIfOutOfBounds
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JSR MoveBody
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JSL MoveBody
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JSL Sprite_CheckDamageFromPlayerLong
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%DoDamageToPlayerSameLayerOnContact()
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@@ -215,7 +215,7 @@ Sprite_Kydreeok_Main:
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LDA $36 : STA $00
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JSR Sprite_ApplySpeedTowardsPlayerXOrY
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JSR StopIfOutOfBounds
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JSR MoveBody
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JSL MoveBody
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JSL Sprite_CheckDamageFromPlayerLong
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%DoDamageToPlayerSameLayerOnContact()
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@@ -262,7 +262,7 @@ Sprite_Kydreeok_Main:
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%GotoAction(3) ; Kydreeok_MoveXorY
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.notZero
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JSR MoveBody
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JSL MoveBody
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JSL Sprite_CheckDamageFromPlayerLong
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%DoDamageToPlayerSameLayerOnContact()
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@@ -321,7 +321,7 @@ Sprite_Kydreeok_Main:
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LDA $36 : CLC : ADC.b #$02
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JSL Sprite_ApplySpeedTowardsPlayer
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JSR StopIfOutOfBounds
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JSR MoveBody
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JSL MoveBody
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LDA.b #$04 : STA.w SprHeight, X
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@@ -532,7 +532,7 @@ MoveBody:
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STZ.w $0312 : STZ.w $0310
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SEP #$20
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RTS
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RTL
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}
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; =========================================================
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