Add kydreeok boss notes
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@@ -273,9 +273,16 @@ Should use the Ganons Tower Crystal Cutscene as the base.
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- [ ] Improve Kydrog movement, add additional stage in fight
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- [ ] Cinematic opening and ending cutscene with dialogue
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** TODO Update Kydreeok boss [0/2]
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** TODO Update Kydreeok boss [0/9]
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- [ ] Improve fireball attack
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- [ ] Improve head/neck rotation
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- [ ] pause and neck stretch out attack ala Chain Chomp style
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- [ ] neck stretch out and spin around the main body while shooting fire attack
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- [ ] A bone throwing attack in the second half
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- [ ] heads detach after you kill them and then float around the room like the original gleeok or like blind And then re-attach themselves instead of having them just pop back in like you have it now You could do it in both phases or just in the second bone phase
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- [ ] bullet hell section where it just sucks in its heads so you can't hit it and then just shoots fireballs in every direction
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- [ ] function that checks if you hit the head and if you do, don't electrocute the player to avoid some potential frustration there
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- [ ] pre-fight transformation cutscene with kydrog
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** TODO End Credits
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