Add HandleTossedCart fn for gravity
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@@ -204,6 +204,24 @@ HandleLiftAndToss:
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RTS
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}
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HandleTossedCart:
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{
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LDA SprHeight, X : BEQ .not_tossed
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LDA.w SprTimerB, X : BNE .wait_a_bit
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; Decrease the height towards the ground
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DEC.w SprHeight, X
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.wait_a_bit
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; If the cart is on the ground, stop tossing
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LDA SprHeight, X : BNE .not_tossed
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STZ.w SprMiscG, X
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STZ.w SprYSpeed, X
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STZ.w SprXSpeed, X
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STZ.w SprHeight, X
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.not_tossed
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RTS
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}
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; =========================================================
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@@ -225,6 +243,8 @@ Sprite_Minecart_Main:
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Minecart_WaitHoriz:
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{
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%PlayAnimation(0,1,8)
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JSR HandleTossedCart
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LDA SprTimerA, X : BNE .not_ready
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LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
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@@ -260,6 +280,8 @@ Sprite_Minecart_Main:
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Minecart_WaitVert:
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{
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%PlayAnimation(2,3,8)
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JSR HandleTossedCart
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LDA SprTimerA, X : BNE .not_ready
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LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
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