add new special overworld trigger for minish houses

This commit is contained in:
scawful
2024-08-18 17:51:26 -04:00
parent e01a21e29e
commit 78162e3768

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@@ -16,7 +16,7 @@ Overworld_CheckForSpecialOverworldTrigger:
LDA.l Map16Definitions,X : AND.w #$01FF : STA.b $00
LDX.w #$000A
LDX.w #$000C ; Size of table
.check_next_screen
LDA.b $00
@@ -93,19 +93,29 @@ Overworld_CheckForSpecialOverworldTrigger:
; corresponding warp types that lead to special overworld areas
.tile_type
dw $01EF, $01EF, $00AD, $00B9, $01EF
dw $01EF ; Maku Tree Entrance
dw $01EF ; Tree House Entrance
dw $00AD ; Zora Falls Entrance
dw $00B9
dw $01EF ; Tree House Entrance
dw $00B7 ; Tiny House Entrance
; Lost woods, Hyrule Castle Bridge, Entrance to Zora falls, and in Zora Falls...
.screen_id
dw $002A, $0018, $000F, $0081, $0017
dw $002A ; Maku Tree
dw $0018 ; Mushroom Grotto
dw $000F ; Graveyard
dw $0081
dw $0017 ; South of Graveyard
dw $0033 ; Loom Beach
; Direction Link will face when he enters the special area
.direction
dw $0008, $0008, $0008, $0008, $0008
dw $0008, $0008, $0008, $0008, $0008, $0008
; Exit value for the special area. In Hyrule Magic these are those White markers.
.special_id
dw $0180, $0181, $0182, $0189, $0181
dw $0180, $0181, $0182, $0189, $0181, $0191
}