Housekeeping

This commit is contained in:
scawful
2024-10-06 08:22:39 -04:00
parent 7638a7f7ec
commit 79e71b0a93
2 changed files with 12 additions and 26 deletions

View File

@@ -340,7 +340,7 @@ DrawYItems:
LDA.l $7EF34C : AND.w #$00FF : CMP.w #$0000 : BEQ .no_ocarina
LDA.w $030F : BNE .spoof_ocarina
LDA #$0001 ; Multi-songs not unlocked yet
.spoof_ocarina
.spoof_ocarina
STA.w ShortSpoof : LDA.w #ShortSpoof
LDX.w #menu_offset(13,3)
@@ -362,8 +362,8 @@ DrawYItems:
; LDA.w #$7EF351
LDA.l $7EF351 : AND.w #$00FF : CMP.w #$00 : BEQ .no_rods
LDA.w FishingOrPortalRod
INC A
LDA.w FishingOrPortalRod
INC A
STA.w MenuItemValueSpoof : LDA.w #MenuItemValueSpoof
LDX.w #menu_offset(13,13)
LDY.w #FishingRodGFX
@@ -426,7 +426,7 @@ Menu_DrawQuestItems:
LDA.w #$7EF359
LDX.w #menu_offset(14,2)
LDY.w #SwordGFX
JSR DrawMenuItem
JSR DrawMenuItem
LDA.w #$7EF35A
LDX.w #menu_offset(14,5)
@@ -611,30 +611,24 @@ CheckPalaceItemPossession:
.mirror_shield
LDA $7EF35A : CMP.b #$03 : BEQ .success
STZ $02
STZ $03
RTS
.red_mail
LDA $7EF35B : CMP.b #$02 : BEQ .success
STZ $02
STZ $03
RTS
}
; *$6EF39-$6EF66 LOCAL
Menu_DrawBigChestKey:
{
{
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace
LSR A : TAX
LDA $7EF364
.locateCompassFlag
ASL A : DEX : BPL .locateCompassFlag
@@ -649,10 +643,8 @@ Menu_DrawBigChestKey:
LDX.w #menu_offset(11, 5)
LDY.w #BigChestKeyGFX
JSR DrawMenuItem
.dontHaveCompass
.notInPalace
RTS
}
@@ -660,7 +652,7 @@ Menu_DrawBigChestKey:
Menu_DrawSongMenu:
{
REP #$30
LDX.w #$FE ; $1700-17FF
LDX.w #$FE ; $1700-17FF
.loop
LDA.w .magic_bag_tilemap, X
@@ -682,7 +674,6 @@ Menu_DrawSongMenu:
DEX : DEX
BPL .loop
RTS
.magic_bag_tilemap
@@ -692,7 +683,7 @@ Menu_DrawSongMenu:
Menu_DrawMagicBag:
{
REP #$30
LDX.w #$FE ; $1700-17FF
LDX.w #$FE ; $1700-17FF
.loop
LDA.w .magic_bag_tilemap, X
@@ -714,7 +705,6 @@ Menu_DrawMagicBag:
DEX : DEX
BPL .loop
RTS
.magic_bag_tilemap
@@ -724,7 +714,7 @@ Menu_DrawMagicBag:
Menu_DrawRingBox:
{
REP #$30
LDX.w #$FE ; $1700-17FF
LDX.w #$FE ; $1700-17FF
.loop
LDA.w .ring_box_tilemap, X

View File

@@ -37,16 +37,12 @@
Sprite_BeanVendor_Long:
{
PHB : PHK : PLB
JSR Sprite_BeanVendor_Draw
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_BeanVendor_Main ; Call the main sprite code
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_BeanVendor_Main
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
PLB
RTL
}
; =========================================================