Housekeeping
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@@ -611,19 +611,15 @@ CheckPalaceItemPossession:
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.mirror_shield
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.mirror_shield
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LDA $7EF35A : CMP.b #$03 : BEQ .success
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LDA $7EF35A : CMP.b #$03 : BEQ .success
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STZ $02
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STZ $02
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STZ $03
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STZ $03
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RTS
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RTS
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.red_mail
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.red_mail
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LDA $7EF35B : CMP.b #$02 : BEQ .success
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LDA $7EF35B : CMP.b #$02 : BEQ .success
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STZ $02
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STZ $02
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STZ $03
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STZ $03
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RTS
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RTS
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}
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}
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@@ -632,9 +628,7 @@ Menu_DrawBigChestKey:
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{
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{
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LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace
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LDA $040C : AND.w #$00FF : CMP.w #$00FF : BEQ .notInPalace
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LSR A : TAX
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LSR A : TAX
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LDA $7EF364
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LDA $7EF364
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.locateCompassFlag
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.locateCompassFlag
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ASL A : DEX : BPL .locateCompassFlag
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ASL A : DEX : BPL .locateCompassFlag
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@@ -649,10 +643,8 @@ Menu_DrawBigChestKey:
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LDX.w #menu_offset(11, 5)
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LDX.w #menu_offset(11, 5)
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LDY.w #BigChestKeyGFX
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LDY.w #BigChestKeyGFX
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JSR DrawMenuItem
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JSR DrawMenuItem
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.dontHaveCompass
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.dontHaveCompass
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.notInPalace
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.notInPalace
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RTS
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RTS
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}
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}
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@@ -682,7 +674,6 @@ Menu_DrawSongMenu:
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DEX : DEX
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DEX : DEX
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BPL .loop
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BPL .loop
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RTS
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RTS
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.magic_bag_tilemap
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.magic_bag_tilemap
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@@ -714,7 +705,6 @@ Menu_DrawMagicBag:
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DEX : DEX
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DEX : DEX
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BPL .loop
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BPL .loop
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RTS
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RTS
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.magic_bag_tilemap
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.magic_bag_tilemap
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@@ -37,16 +37,12 @@
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Sprite_BeanVendor_Long:
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Sprite_BeanVendor_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_BeanVendor_Draw
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JSR Sprite_BeanVendor_Draw
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_BeanVendor_Main
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JSR Sprite_BeanVendor_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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