Gbc Link form in DW dungeons, tunic color change
This commit is contained in:
@@ -1,11 +1,14 @@
|
||||
org $3B8000
|
||||
incbin gfx/gbc_link.4bpp
|
||||
|
||||
print pc
|
||||
UpdateGbcPalette:
|
||||
{
|
||||
REP #$30 ; change 16bit mode
|
||||
LDX #$001E
|
||||
|
||||
LDA $7EF35B : AND.w #$00FF : CMP #$0001 : BEQ .blue_mail
|
||||
|
||||
.loop
|
||||
LDA.l GameboyLinkPalette, X : STA $7EC6E0, X
|
||||
DEX : DEX : BPL .loop
|
||||
@@ -13,26 +16,56 @@ UpdateGbcPalette:
|
||||
SEP #$30 ; go back to 8 bit mode
|
||||
INC $15 ; update the palette
|
||||
RTL ; or RTS depending on where you need it
|
||||
|
||||
.blue_mail
|
||||
LDX #$001E
|
||||
.loop2
|
||||
LDA.l GameboyLinkBlueMail, X : STA $7EC6E0, X
|
||||
DEX : DEX : BPL .loop2
|
||||
SEP #$30 ; go back to 8 bit mode
|
||||
INC $15 ; update the palette
|
||||
RTL ; or RTS depending on where you need it
|
||||
}
|
||||
|
||||
GameboyLinkPalette:
|
||||
{
|
||||
dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
|
||||
dw #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18, #$7FFF
|
||||
dw #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF, #$7E03
|
||||
dw #$7691, #$2678, #$435C, #$1199, #$7A18, #$7FFF, #$237E, #$B711
|
||||
dw #$369E, #$14A5, #$01FF, #$1078, #$46FF, #$147F, #$457E, #$6DF3
|
||||
dw #$7EB9, #$2A5C, #$2227, #$7A18, #$7FFF, #$237E, #$B711, #$369E
|
||||
dw #$14A5, #$01FF, #$1078, #$46FF, #$05FF, #$3B68, #$0A4A, #$12EF
|
||||
dw #$567E, #$1872, #$7A18, #$5276, #$0352
|
||||
dw #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
|
||||
}
|
||||
|
||||
GameboyLinkBlueMail:
|
||||
{
|
||||
dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
|
||||
dw #$4D25, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
|
||||
}
|
||||
|
||||
LinkState_GameboyInDungeonEntrance:
|
||||
{
|
||||
|
||||
LDA $0FFF : CMP #$00 : BEQ .return
|
||||
LDA $BC : CMP #$06 : BEQ .return
|
||||
|
||||
JSL UpdateGbcPalette
|
||||
LDA #$3B : STA $BC ; change link's sprite
|
||||
|
||||
.return
|
||||
|
||||
JSL $0AFE80 ; Underworld_HandleLayerEffect
|
||||
RTL
|
||||
}
|
||||
|
||||
|
||||
org $07A9B1
|
||||
LinkMode_MagicMirror:
|
||||
{
|
||||
JSL LinkState_GameboyForm
|
||||
}
|
||||
|
||||
org $0287A4
|
||||
{
|
||||
JSL LinkState_GameboyInDungeonEntrance
|
||||
}
|
||||
|
||||
pullpc
|
||||
LinkState_GameboyForm:
|
||||
{
|
||||
@@ -40,8 +73,10 @@ LinkState_GameboyForm:
|
||||
LDA $02B2 : CMP.b #$06 : BEQ .already_gbc
|
||||
LDA $7EF357 : BEQ .return ; doesnt have the pearl
|
||||
LDA $0FFF : BEQ .return ; not in dark world
|
||||
|
||||
.transform
|
||||
%PlayerTransform()
|
||||
|
||||
|
||||
JSL UpdateGbcPalette
|
||||
LDA #$3B : STA $BC ; change link's sprite
|
||||
LDA #$06 : STA $02B2
|
||||
|
||||
Reference in New Issue
Block a user