Cleanup followers.asm
This commit is contained in:
@@ -89,7 +89,7 @@ LoadFollowerGraphics = $00D423
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; Uses Sprite 0x39 Locksmith in Bank06
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ZoraBaby_RevertToSprite:
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{
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{
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PHA
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LDA.b #$39 : JSL Sprite_SpawnDynamically
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@@ -155,7 +155,7 @@ UploadZoraBabyGraphicsPrep:
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JSL $00D423
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LDA.b #$00 : STA.l $7EF3CC
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PLX
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LDA.b #$02 : STA.w SprAction, X
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LDA.b #$02 : STA.w SprAction, X
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LDA.l $7EF3C9
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RTL
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}
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@@ -168,9 +168,9 @@ ZoraBaby_CheckForWaterSwitchSprite:
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{
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PHX
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LDX #$10
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LDX #$10
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-
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LDA.w SprType, X
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LDA.w SprType, X
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CMP #$21 : BEQ ZoraBaby_CheckForWaterGateSwitch_found_switch
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DEX : BPL -
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; Water gate switch not found
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@@ -184,7 +184,7 @@ ZoraBaby_CheckForWaterGateSwitch:
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{
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PHX
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LDX #$10
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LDX #$10
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-
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LDA.w SprType, X : CMP #$04 : BEQ .found_switch
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DEX : BPL -
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@@ -222,7 +222,7 @@ ZoraBaby_GlobalBehavior:
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JSR ZoraBaby_CheckForWaterGateSwitch : BCC ++
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; Face head up towards switch
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LDA.b #$20 : STA.w FollowerHeadOffset
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; Set end of switch graphics
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; Set end of switch graphics
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LDA.b #$0D : STA.w SprGfx, Y
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; Set the water gate tag
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LDA.b #$01 : STA.w $0642
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@@ -231,7 +231,7 @@ ZoraBaby_GlobalBehavior:
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++
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JSR ZoraBaby_CheckForWaterSwitchSprite : BCC +
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; Set end of switch graphics
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; Set end of switch graphics
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LDA.b #$01 : STA.w SprAction, Y
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; Goto ZoraBaby_PullSwitch
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LDA.b #$05 : STA.w SprAction, X
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@@ -240,7 +240,16 @@ ZoraBaby_GlobalBehavior:
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RTL
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}
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pushpc
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pushpc
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org $01F195 ; Replace static LDA
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LDA $0682
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org $01F1C9 ; Replace static LDA
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LDA $0682
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org $01F3D2 ; do tilemapcollision stuff for the dam
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JML $01F237
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; Make Zora sway like a girl
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org $09AA5E
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@@ -314,7 +323,7 @@ Sprite_39_ZoraBaby:
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{
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LDA.b #$07 ; MESSAGE 0107
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LDY.b #$01
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JSL Sprite_ShowSolicitedMessage
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JSL Sprite_ShowSolicitedMessage
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LDA.w $0D10, X
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PHA
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@@ -432,14 +441,14 @@ pullpc
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; =========================================================
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; Old Man Follower Sprite
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; Old man sprite wont spawn in his home room
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; if you have the follower
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; Old man sprite wont spawn in his home room
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; if you have the follower
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OldMan_ExpandedPrep:
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{
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; ROOM 00E4
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LDA.l $7EF3CC : CMP.b #$04 : BEQ .not_home
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LDA.b $A0 : CMP.b #$E4 : BNE .not_home
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CLC
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CLC
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RTL
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.not_home
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SEC
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@@ -448,7 +457,7 @@ OldMan_ExpandedPrep:
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pushpc
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; Old man gives link the "shovel"
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; Old man gives link the "shovel"
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; Now the goldstar hookshot upgrade
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org $1EE9FF
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LDY.b #$13 ; ITEMGET 1A
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@@ -473,7 +482,7 @@ SpritePrep_OldMan:
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.main
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INC.w $0BA0, X
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; LDA.b $A0 : CMP.b #$E4 ; ROOM 00E4
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JSL OldMan_ExpandedPrep : BCS .not_home
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LDA.b #$02 : STA.w $0E80, X
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@@ -653,7 +662,7 @@ MinecartFollower_Top:
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LDA #$08
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JSL OAM_AllocateFromRegionB
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LDA $02CF : TAY
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LDA $02CF : TAY
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LDA .start_index, Y : STA $06
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PHX
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LDX .nbr_of_tiles, Y ; amount of tiles -1
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@@ -685,7 +694,7 @@ MinecartFollower_Top:
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INY
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LDA .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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@@ -728,7 +737,7 @@ MinecartFollower_Bottom:
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JSR FollowerDraw_CalculateOAMCoords
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LDA #$08
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JSL OAM_AllocateFromRegionC
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LDA $02CF : TAY
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LDA $02CF : TAY
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LDA .start_index, Y : STA $06
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PHX
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@@ -761,7 +770,7 @@ MinecartFollower_Bottom:
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INY
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LDA .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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@@ -802,7 +811,7 @@ DrawMinecartFollower:
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{
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JSL $099EFC ; Follower_Initialize
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LDX $012B
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LDX $012B
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LDA .direction_to_anim, X
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STA $02CF
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@@ -812,7 +821,7 @@ DrawMinecartFollower:
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LDA.b $11 : BNE .dont_spawn
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LDA !LinkInCart : BEQ .dont_spawn
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LDA.b #$A3
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LDA.b #$A3
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JSL Sprite_SpawnDynamically
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TYX
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JSL Sprite_SetSpawnedCoords
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@@ -862,12 +871,12 @@ FollowerDraw_CachePosition:
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STZ.b $72
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; Vanilla game would check some priority and collision
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; variables based on the follower here and manipulate $72
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; if the player was immobile.
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; if the player was immobile.
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CLC : ADC $04 : STA $04
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TYA : CLC : ADC $04 : STA $04
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; -------------------------
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REP #$20
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LDA $0FB3 : AND.w #$00FF : ASL A : TAY
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LDA $20 : CMP $00 : BEQ .check_priority_for_region
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@@ -884,13 +893,13 @@ FollowerDraw_CachePosition:
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.set_region
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PHA
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LSR #2 : CLC : ADC.w #$0A20 : STA $92
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PLA : CLC : ADC.w #$0800 : STA $90
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LDA $00 : SEC : SBC $E8 : STA $06
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LDA $02 : SEC : SBC $E2 : STA $08
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SEP #$20
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LDA.w $02D7
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@@ -905,13 +914,13 @@ FollowerDraw_CachePosition:
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LDA $02D7 : ASL #2 : STA $05
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TXA : CLC : ADC $05 : TAX
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REP #$20
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LDA $06 : CLC : ADC.w #$0010 : STA $00
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LDA $08 : STA $02
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STZ $74
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SEP #$20
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RTS
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@@ -931,10 +940,10 @@ CheckForMinecartFollowerDraw:
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PHB : PHK : PLB
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LDA.l $7EF3CC : CMP.b #$0B : BNE .not_minecart
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JSR DrawMinecartFollower
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.not_minecart
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; LDA.b #$10 : STA.b $5E
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PLB
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PLB
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RTL
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}
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