add Overlord X, Y, and Timers to symbols.asm

This commit is contained in:
scawful
2024-10-26 18:45:15 -04:00
parent d718a1de43
commit 8b3456301f

View File

@@ -300,6 +300,18 @@ SprBulletproof = $0BA0
SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in
SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key
; Overlord
OverlordId = $0B00
OverlordX = $0B08
OverlordXH = $0B10
OverlordY = $0B18
OverlordYH = $0B20
OverlordTimerA = $0B28
OverlordTimerB = $0B30
OverlordTimerC = $0B38
; =========================================================
; The record format for the low table is 4 bytes:
@@ -470,6 +482,7 @@ Sound_SetSfx3PanLong = $0DBB8A
; $06 high x (overlord), $07 low y (overlord)
; $08 high y (overlord)
Sprite_SpawnDynamically = $1DF65D
Sprite_SpawnDynamically_slot_limited = $1DF65F
Sprite_SetSpawnedCoords = $09AE64
Sprite_SetSpawnedCoordinates = $09AE64