add Overlord X, Y, and Timers to symbols.asm
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@@ -300,6 +300,18 @@ SprBulletproof = $0BA0
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SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in
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SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in
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SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key
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SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key
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; Overlord
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OverlordId = $0B00
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OverlordX = $0B08
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OverlordXH = $0B10
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OverlordY = $0B18
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OverlordYH = $0B20
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OverlordTimerA = $0B28
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OverlordTimerB = $0B30
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OverlordTimerC = $0B38
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; =========================================================
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; =========================================================
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; The record format for the low table is 4 bytes:
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; The record format for the low table is 4 bytes:
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@@ -470,6 +482,7 @@ Sound_SetSfx3PanLong = $0DBB8A
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; $06 high x (overlord), $07 low y (overlord)
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; $06 high x (overlord), $07 low y (overlord)
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; $08 high y (overlord)
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; $08 high y (overlord)
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Sprite_SpawnDynamically = $1DF65D
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Sprite_SpawnDynamically = $1DF65D
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Sprite_SpawnDynamically_slot_limited = $1DF65F
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Sprite_SetSpawnedCoords = $09AE64
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Sprite_SetSpawnedCoords = $09AE64
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Sprite_SetSpawnedCoordinates = $09AE64
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Sprite_SetSpawnedCoordinates = $09AE64
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