cleanup sprite labels

This commit is contained in:
scawful
2024-07-06 15:06:38 -04:00
parent 5bea1cc446
commit 8d06c6d19b

View File

@@ -1,3 +1,4 @@
; =========================================================
; Sprite RAM and Functions
SprY = $0D00
@@ -40,7 +41,7 @@ SprSlot = $0FA0 ; Current sprite slot being executed
SprStunTimer = $0B58 ; counts down from 0xFF
SprPause = $0F00 ; Inactive if nonzero
SprFloor = $0F20 ; Layer the sprite is on
SprFloor = $0F20 ; 0 (top layer), 1 (bottom layer)
SprType = $0E20 ; Sprite ID
SprSubtype = $0E30 ; Sprite subtype
@@ -155,7 +156,7 @@ SpriteRanCheck = $8E
SprBump = $0CD2
; Damage sprite is enduring
SprDmg = $0CE2
SprDmgTaken = $0CE2
; Sprite Deflection Properties
; abcdefgh
@@ -203,7 +204,10 @@ SprSpecial = $0BB0
; Bulletproof
SprBulletproof = $0BA0
Sprite_SetSpawnedCoords = $09AE64
SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in
SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key
; =========================================================
; The record format for the low table is 4 bytes:
@@ -232,7 +236,6 @@ SpriteData_OAMProp = $0DB359
; set the oam coordinate for the sprite draw
Sprite_PrepOamCoord = $06E416
; =========================================================
; Draw the sprite depending of the position of the player
; (if he has to be over or under link)
@@ -340,14 +343,9 @@ Sprite_CheckDamageToPlayerIgnoreLayer = $06F131
; =========================================================
; play a sound loaded in A
org $0DBB6E
Sound_SetSfx1PanLong:
org $0DBB7C
Sound_SetSfx2PanLong:
org $0DBB8A
Sound_SetSfx3PanLong:
Sound_SetSfx1PanLong = $0DBB6E
Sound_SetSfx2PanLong = $0DBB7C
Sound_SetSfx3PanLong = $0DBB8A
; =========================================================
; spawn a new sprite on screen, A = sprite id
@@ -360,7 +358,8 @@ Sound_SetSfx3PanLong:
; $08 high y (overlord)
Sprite_SpawnDynamically = $1DF65D
Player_ResetState = $07F1A3
Sprite_SetSpawnedCoords = $09AE64
Sprite_SetSpawnedCoordinates = $09AE64
; =========================================================
; move the sprite if he stand on a conveyor belt
@@ -428,15 +427,19 @@ Sprite_ProjectSpeedTowardsEntityLong = $06EA22
; =========================================================
; Misc long functions
GetRandomInt = $0DBA71
Sprite_SpawnFireball = $0DDA06
Sprite_MoveLong = $1D808C
Sprite_DrawRippleIfInWater = $1EFF8D
Sprite_SpawnSparkleGarnish = $058008
SpriteDraw_WaterRipple = $059FFA
GetRandomInt = $0DBA71
Sprite_SpawnSmallSplash = $1EA820
Sprite_SpawnSparkleGarnish = $058008
Sprite_ProjectSpeedTowardsPlayer = $06EA1A
@@ -446,8 +449,6 @@ Sprite_CheckIfLifted = $06AA0C
Sprite_TransmuteToBomb = $06AD50
Sprite_SetSpawnedCoordinates = $09AE64
Guard_ParrySwordAttacks = $06EB5E
ThrownSprite_TileAndSpriteInteraction_long = $06DFF2