Update poltergeist sprite based override ID

This commit is contained in:
scawful
2024-03-01 19:07:34 -05:00
parent 91da54801e
commit 8ec8a414b2

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@@ -1,5 +1,5 @@
!SPRID = $AF; The sprite ID you are overwriting (HEX)
!SPRID = $B1 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 4 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is