cleanup link ram

This commit is contained in:
scawful
2024-07-06 17:07:31 -04:00
parent bb79af6c9f
commit 9045abf919

View File

@@ -509,11 +509,26 @@ LinkYH = $21 ; High position Y of link
LinkX = $22 ; Position X of link
LinkXH = $23 ; High position X of link
LinkPushDir = $26 ; ----UDLR [U Up][D Down][L Left][R Right] Direction link is pushing against
LinkFaceDir = $2F ; Direction link is facing 00:Up, 02:Down, 04:Left, 06:Right
LinkLastDir = $66 ; Last direction link moved towards 00:Up, 01:Down, 02:Left, 03:Right
LinkMoveDir = $67 ; ----UDLR [U Up][D Down][L Left][R Right] direction link is "walking towards"
LinkMoveInfo = $6A ; 0: Not moving, 1: Moving but NOT diagonally, 2: Moving diagonally
; ----UDLR
; [U Up][D Down][L Left][R Right]
; Direction link is pushing against
LinkPushDir = $26
; Direction link is facing
; 00:Up, 02:Down, 04:Left, 06:Right
LinkFaceDir = $2F
; Last direction link moved towards
; 00:Up, 01:Down, 02:Left, 03:Right
LinkLastDir = $66
; ----UDLR
; [U Up][D Down][L Left][R Right]
; direction link is "walking towards"
LinkMoveDir = $67
; 0: Not moving, 1: Moving cardinal, 2: Moving diagonally
LinkMoveInfo = $6A
LinkRecoilY = $27 ; Recoiling speed Y of link
LinkRecoilX = $28 ; Recoiling speed X of link
@@ -521,27 +536,102 @@ LinkRecoilX = $28 ; Recoiling speed X of link
LinkVisible = $4B ; if set to 0x0C link will be invisible
LinkBunnyGfx = $56 ; if set to 1 link will be bunny, otherwise link
LinkSpeed = $57 ; 0x00: normal speed, 0x01-0x0F: slow,<2C>> 0x10:fast
LinkSpeedTbl = $5E ; 0x00: normal speed, 0x02: walking on stair speed, 0x10: dashing speed
LinkFalling = $5B ; if is set to 0x02 or 0x03 link is falling
; 0x00: normal speed, 0x01-0x0F: slow,<2C>> 0x10:fast
LinkSpeed = $57
LinkState = $5D ; See documentation for that address (0x00 = normal ground state, 0x01 falling, 0x02 recoil, 0x03 spin attack) and many more
LinkDoorway = $6C ; 0: Link is not in a doorway, 1: is in a vertical doorway, 2: is in horizontal doorway
; 0x00: normal speed, 0x02: walking on stair speed, 0x10: dashing speed
LinkSpeedTbl = $5E
; if is set to 0x02 or 0x03 link is falling
LinkFalling = $5B
LinkGrabGfx = $02DA ; 0: Nothing, 1: a hand in the air, 2: 2 hands in the air (like getting triforce)
LinkPoofGfx = $02E1 ; if not 0 add a poof gfx on link
LinkBunTimer = $02E2 ; Bunny timer for link how many time you will stay in bunny before transforming back
LinkMenuMove = $02E4 ; if not 0 prevent link from moving and opening the menu
LinkDamage = $037B ; if not 0 prevent link from getting any damages from sprites
; LinkState_Default : 0x00
; LinkState_Pits : 0x01
; LinkState_Recoil : 0x02
; LinkState_SpinAttack : 0x03
; LinkState_Swimming : 0x04
; LinkState_OnIce : 0x05
; LinkState_Recoil : 0x06
; LinkState_Zapped : 0x07
; LinkState_UsingEther : 0x08
; LinkState_UsingBombos : 0x09
; LinkState_UsingQuake : 0x0A
; LinkState_HoppingSouthOW : 0x0B
; LinkState_HoppingHorizontallyOW : 0x0C
; LinkState_HoppingDiagonallyUpOW : 0x0D
; LinkState_HoppingDiagonallyDownOW : 0x0E
; LinkState_0F : 0x0F
; LinkState_0F : 0x10
; LinkState_Dashing : 0x11
; LinkState_ExitingDash : 0x12
; LinkState_Hookshotting : 0x13
; LinkState_CrossingWorlds : 0x14
; LinkState_ShowingOffItem : 0x15
; LinkState_Sleeping : 0x16
; LinkState_Bunny : 0x17
; LinkState_HoldingBigRock : 0x18
; LinkState_ReceivingEther : 0x19
; LinkState_ReceivingBombos : 0x1A
; LinkState_ReadingDesertTablet : 0x1B
; LinkState_TemporaryBunny : 0x1C
; LinkState_TreePull : 0x1D
; LinkState_SpinAttack : 0x1E
LinkState = $5D
; 0: Link is not in a doorway
; 1: is in a vertical doorway
; 2: is in horizontal doorway
LinkDoorway = $6C
; 0: Nothing
; 1: a hand in the air
; 2: 2 hands in the air (like getting triforce)
LinkGrabGfx = $02DA
; if not 0 add a poof gfx on link
LinkPoofGfx = $02E1
; Bunny timer for link before transforming back
LinkBunTimer = $02E2
; if not 0 prevent link from moving and opening the menu
LinkMenuMove = $02E4
; if not 0 prevent link from getting any damages from sprites
LinkDamage = $037B
; ----CCCC
; [C Touching chest id]
LinkColChest = $02E5
; 0: Not on somaria platform, 2: On somaria platform
LinkSomaria = $02F5
; BP-AETHR
; [B Boomerang][P Powder]
; [A Bow&Arrows][E UnusedItem]
; [T UnusedItem][H Hammer][R Rods]
LinkItemUse = $0301
LinkColChest = $02E5 ; ----CCCC [C Touching chest id]
LinkSomaria = $02F5 ; 0: Not on somaria platform, 2: On somaria platform
LinkItemUse = $0301 ; BP-AETHR [B Boomerang][P Powder][A Bow&Arrows][E UnusedItem][T UnusedItem][H Hammer][R Rods]
LinkItemY = $0303 ; Currently equipped item on the Y button
LinkCarrying = $0308 ; 0: Nothing, 1:Picking up something, 2: Throwing something
LinkAnim = $037A ; 0: Normal, 1: Shovel, 2: Praying, 4:Hookshot, 8:Somaria, 10: Bug net, 20: Read book, 40: Tree pull
; 0: Nothing, 1:Picking up something, 2: Throwing something
LinkCarrying = $0308
; .... ..tl
; t - tossing object
; l - lifting object
LinkCarryOrToss = $0309
; 0: Normal
; 1: Shovel
; 2: Praying
; 4: Hookshot
; 8: Somaria
; 10: Bug net
; 20: Read book
; 40: Tree pull
LinkAnim = $037A
LinkWallCheat = $037F ; If non zero can walk through walls