update deku leaf sprite override
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@@ -1,7 +1,7 @@
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; =========================================================
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; =========================================================
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; Sprite Properties
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; Sprite Properties
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; =========================================================
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; =========================================================
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!SPRID = $EE; The sprite ID you are overwriting (HEX)
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!SPRID = $C0 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 00 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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