add ThrownSprite_TileAndSpriteInteraction to puffstool, use gravity timer
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@@ -80,12 +80,13 @@ Sprite_Puffstool_Main:
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JSL Sprite_Move
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JSL Sprite_DamageFlash_Long
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JSL ThrownSprite_TileAndSpriteInteraction_long
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JSL Sprite_CheckDamageFromPlayer : BCC .no_dano
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%GotoAction(1)
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LDA.b #$60 : STA.w SprTimerA, X
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LDA.b #$60 : STA.w SprTimerF, X
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LDA.b #$20 : STA.w SprTimerF, X
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.no_dano
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RTS
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@@ -97,6 +98,7 @@ Sprite_Puffstool_Main:
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JSL Sprite_CheckIfLifted
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JSL Sprite_DamageFlash_Long
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JSL ThrownSprite_TileAndSpriteInteraction_long
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LDA.w SprTimerA, X : BNE +
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%GotoAction(0)
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@@ -390,6 +390,8 @@ Sprite_SetSpawnedCoordinates = $09AE64
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Guard_ParrySwordAttacks = $06EB5E
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ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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; =========================================================
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; Local functions which may be useful for sprites
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; Sprite_AttemptZapDamage - 06EC02
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