Merge KaeporaGaebora into EonOwl sprite instead of BeanVendor
This commit is contained in:
@@ -38,18 +38,7 @@ Sprite_BeanVendor_Long:
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{
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PHB : PHK : PLB
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; If it is not the Hall of Secrets map
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LDA.b $8A : CMP.b #$0E : BNE .NotGaebora
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; If the map doesn't have the 6 crystals
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LDA.l $7EF37A : CMP.b #$77 : BNE .Despawn
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; If the player has the Song of Soaring, despawn
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LDA.l $7EF34C : CMP.b #$03 : BCS .Despawn
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LDA.b #$05 : STA.w SprSubtype, X
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JSR Sprite_KaeoporaGaebora_Draw
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JMP .HandleSprite
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.NotGaebora
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JSR Sprite_BeanVendor_Draw
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.HandleSprite
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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@@ -58,10 +47,6 @@ Sprite_BeanVendor_Long:
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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.Despawn
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STZ.w SprState, X
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PLB : RTL
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}
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; =========================================================
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@@ -103,9 +88,6 @@ Sprite_BeanVendor_Main:
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dw VillageElder
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dw SpawnMagicBean
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dw PlayerSaidNo
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dw KaeoporaGaebora
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dw KaeoporaGaebora_Respond
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dw KaeoporaGaebora_FlyAway
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dw MagicBean_RanchFlower
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; 0x00 - Bean Vendor
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@@ -233,40 +215,6 @@ Sprite_BeanVendor_Main:
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RTS
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}
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; 0x05 - Kaeopora Gaebora
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KaeoporaGaebora:
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{
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%PlayAnimation(0,0,1)
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LDA.w SprTimerA, X : BNE .not_ready
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%ShowUnconditionalMessage($146)
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%GotoAction(6)
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.not_ready
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RTS
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}
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KaeoporaGaebora_Respond:
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{
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LDA $1CE8 : BNE .player_said_no
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%GotoAction(5)
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RTS
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.player_said_no
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%GotoAction(7)
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LDA.b #$60 : STA.w SprTimerA, X
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LDA.b #$03 : STA.l $7EF34C
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RTS
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}
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FlyAwaySpeed = 10
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KaeoporaGaebora_FlyAway:
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{
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LDA.b #-FlyAwaySpeed : STA.w SprYSpeed, X
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE .not_ready
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STZ.w SprState, X
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.not_ready
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RTS
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}
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MagicBean_RanchFlower:
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{
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LDA.b #$04 : STA.w SprFrame, X
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@@ -391,75 +339,3 @@ Sprite_BeanVendor_Draw:
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db $02, $02, $02, $02 ; Flower
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}
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Sprite_KaeoporaGaebora_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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LDY.b #$00
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.nextTile
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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SEP #$20
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BCC .on_screen_y
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LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
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STA $0E
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.on_screen_y
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PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
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INY
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LDA .chr, X : STA ($90), Y
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INY
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LDA .properties, X : STA ($90), Y
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PHY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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RTS
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; =========================================================
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.start_index
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db $00
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.nbr_of_tiles
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db 3
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.x_offsets
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dw -8, -8, 8, 8
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.y_offsets
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dw 0, -16, 0, -16
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.chr
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db $AE, $8E, $AE, $8E
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.properties
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db $3B, $3B, $7B, $7B
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.sizes
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db $02, $02, $02, $02
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}
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@@ -1,6 +1,5 @@
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; =========================================================
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; Sprite Properties
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; =========================================================
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; Kaepora Gaebora and Eon Owl
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!SPRID = Sprite_EonOwl
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!NbrTiles = 03 ; Number of tiles used in a frame
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@@ -35,8 +34,18 @@
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Sprite_EonOwl_Long:
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{
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PHB : PHK : PLB
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; If it is not the Hall of Secrets map
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LDA.b $8A : CMP.b #$0E : BNE .NotGaebora
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; If the map doesn't have the 6 crystals
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LDA.l $7EF37A : CMP.b #$77 : BNE .Despawn
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; If the player has the Song of Soaring, despawn
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LDA.l $7EF34C : CMP.b #$03 : BCS .Despawn
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LDA.b #$05 : STA.w SprSubtype, X
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JSR Sprite_KaeporaGaebora_Draw
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JMP .HandleSprite
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.NotGaebora
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JSR Sprite_EonOwl_Draw ; Call the draw code
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.HandleSprite
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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@@ -45,6 +54,10 @@ Sprite_EonOwl_Long:
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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.Despawn
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STZ.w SprState, X
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PLB
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RTL
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}
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; =========================================================
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@@ -52,14 +65,13 @@ Sprite_EonOwl_Long:
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Sprite_EonOwl_Prep:
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{
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PHB : PHK : PLB
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LDA.w AreaIndex : CMP.b #$50 : BNE .not_intro
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; If Map 0x50, don't spawn after meeting Maku Tree
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LDA.l OOSPROG : AND.b #$02 : BEQ .continue
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STZ.w SprState, X
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.Despawn
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STZ.w SprState, X
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.continue
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.not_intro
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PLB
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RTL
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}
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@@ -75,6 +87,10 @@ Sprite_EonOwl_Main:
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dw EonOwl_IntroDialogue
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dw EonOwl_FlyingAway
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dw KaeporaGaebora
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dw KaeporaGaebora_Respond
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dw KaeporaGaebora_FlyAway
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EonOwl_Idle:
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{
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%PlayAnimation(0,1,16)
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@@ -119,6 +135,42 @@ Sprite_EonOwl_Main:
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RTS
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}
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; 0x03 - Kaepora Gaebora
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KaeporaGaebora:
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{
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%PlayAnimation(0,0,1)
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LDA.w SprTimerA, X : BNE .not_ready
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%ShowUnconditionalMessage($146)
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%GotoAction(4)
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.not_ready
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RTS
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}
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KaeporaGaebora_Respond:
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{
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LDA $1CE8 : BNE .player_said_no
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%GotoAction(5)
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RTS
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.player_said_no
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%GotoAction(5)
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LDA.b #$60 : STA.w SprTimerA, X
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LDA.b #$03 : STA.l $7EF34C
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RTS
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}
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FlyAwaySpeed = 10
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KaeporaGaebora_FlyAway:
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{
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LDA.b #-FlyAwaySpeed : STA.w SprYSpeed, X
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE .not_ready
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STZ.w SprState, X
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.not_ready
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RTS
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}
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}
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; =========================================================
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@@ -204,3 +256,76 @@ Sprite_EonOwl_Draw:
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db $02, $02
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db $02, $02
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}
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Sprite_KaeporaGaebora_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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LDY.b #$00
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.nextTile
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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SEP #$20
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BCC .on_screen_y
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LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
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STA $0E
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.on_screen_y
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PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
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INY
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LDA .chr, X : STA ($90), Y
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INY
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LDA .properties, X : STA ($90), Y
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PHY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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RTS
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; =========================================================
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.start_index
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db $00
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.nbr_of_tiles
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db 3
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.x_offsets
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dw -8, -8, 8, 8
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.y_offsets
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dw 0, -16, 0, -16
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.chr
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db $AE, $8E, $AE, $8E
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.properties
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db $3B, $3B, $7B, $7B
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.sizes
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db $02, $02, $02, $02
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}
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@@ -23,14 +23,13 @@ print "End of mask_salesman.asm ", pc
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Sprite_BeanVendor = $07
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Sprite_VillageElder = $07
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Sprite_KaeporaGaebora = $07
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incsrc "Sprites/NPCs/bean_vendor.asm"
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print "End of bean_vendor.asm ", pc
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incsrc "Sprites/Bosses/octoboss.asm"
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print "End of octoboss.asm ", pc
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Sprite_Mermaid = $F0
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Sprite_Mermaid = $F0
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Sprite_Maple = $F0 ; Subtype 1
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Sprite_Librarian = $F0 ; Subtype 2
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incsrc "Sprites/NPCs/mermaid.asm"
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@@ -265,6 +264,7 @@ incsrc "Sprites/Objects/collectible.asm"
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print "End of collectible.asm ", pc
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Sprite_EonOwl = $0A
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Sprite_KaeporaGaebora = $0A
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incsrc "Sprites/NPCs/eon_owl.asm"
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print "End of eon_owl.asm ", pc
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