Merge KaeporaGaebora into EonOwl sprite instead of BeanVendor

This commit is contained in:
scawful
2024-10-06 07:53:44 -04:00
parent 1d0f140ced
commit 98e8fdbc43
3 changed files with 133 additions and 132 deletions

View File

@@ -38,18 +38,7 @@ Sprite_BeanVendor_Long:
{
PHB : PHK : PLB
; If it is not the Hall of Secrets map
LDA.b $8A : CMP.b #$0E : BNE .NotGaebora
; If the map doesn't have the 6 crystals
LDA.l $7EF37A : CMP.b #$77 : BNE .Despawn
; If the player has the Song of Soaring, despawn
LDA.l $7EF34C : CMP.b #$03 : BCS .Despawn
LDA.b #$05 : STA.w SprSubtype, X
JSR Sprite_KaeoporaGaebora_Draw
JMP .HandleSprite
.NotGaebora
JSR Sprite_BeanVendor_Draw
.HandleSprite
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
@@ -58,10 +47,6 @@ Sprite_BeanVendor_Long:
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
.Despawn
STZ.w SprState, X
PLB : RTL
}
; =========================================================
@@ -103,9 +88,6 @@ Sprite_BeanVendor_Main:
dw VillageElder
dw SpawnMagicBean
dw PlayerSaidNo
dw KaeoporaGaebora
dw KaeoporaGaebora_Respond
dw KaeoporaGaebora_FlyAway
dw MagicBean_RanchFlower
; 0x00 - Bean Vendor
@@ -233,40 +215,6 @@ Sprite_BeanVendor_Main:
RTS
}
; 0x05 - Kaeopora Gaebora
KaeoporaGaebora:
{
%PlayAnimation(0,0,1)
LDA.w SprTimerA, X : BNE .not_ready
%ShowUnconditionalMessage($146)
%GotoAction(6)
.not_ready
RTS
}
KaeoporaGaebora_Respond:
{
LDA $1CE8 : BNE .player_said_no
%GotoAction(5)
RTS
.player_said_no
%GotoAction(7)
LDA.b #$60 : STA.w SprTimerA, X
LDA.b #$03 : STA.l $7EF34C
RTS
}
FlyAwaySpeed = 10
KaeoporaGaebora_FlyAway:
{
LDA.b #-FlyAwaySpeed : STA.w SprYSpeed, X
JSL Sprite_Move
LDA.w SprTimerA, X : BNE .not_ready
STZ.w SprState, X
.not_ready
RTS
}
MagicBean_RanchFlower:
{
LDA.b #$04 : STA.w SprFrame, X
@@ -391,75 +339,3 @@ Sprite_BeanVendor_Draw:
db $02, $02, $02, $02 ; Flower
}
Sprite_KaeoporaGaebora_Draw:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
SEP #$20
BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
LDA .chr, X : STA ($90), Y
INY
LDA .properties, X : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
RTS
; =========================================================
.start_index
db $00
.nbr_of_tiles
db 3
.x_offsets
dw -8, -8, 8, 8
.y_offsets
dw 0, -16, 0, -16
.chr
db $AE, $8E, $AE, $8E
.properties
db $3B, $3B, $7B, $7B
.sizes
db $02, $02, $02, $02
}

View File

@@ -1,6 +1,5 @@
; =========================================================
; Sprite Properties
; =========================================================
; Kaepora Gaebora and Eon Owl
!SPRID = Sprite_EonOwl
!NbrTiles = 03 ; Number of tiles used in a frame
@@ -35,8 +34,18 @@
Sprite_EonOwl_Long:
{
PHB : PHK : PLB
; If it is not the Hall of Secrets map
LDA.b $8A : CMP.b #$0E : BNE .NotGaebora
; If the map doesn't have the 6 crystals
LDA.l $7EF37A : CMP.b #$77 : BNE .Despawn
; If the player has the Song of Soaring, despawn
LDA.l $7EF34C : CMP.b #$03 : BCS .Despawn
LDA.b #$05 : STA.w SprSubtype, X
JSR Sprite_KaeporaGaebora_Draw
JMP .HandleSprite
.NotGaebora
JSR Sprite_EonOwl_Draw ; Call the draw code
.HandleSprite
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
@@ -45,6 +54,10 @@ Sprite_EonOwl_Long:
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
.Despawn
STZ.w SprState, X
PLB
RTL
}
; =========================================================
@@ -52,14 +65,13 @@ Sprite_EonOwl_Long:
Sprite_EonOwl_Prep:
{
PHB : PHK : PLB
LDA.w AreaIndex : CMP.b #$50 : BNE .not_intro
; If Map 0x50, don't spawn after meeting Maku Tree
LDA.l OOSPROG : AND.b #$02 : BEQ .continue
STZ.w SprState, X
.Despawn
STZ.w SprState, X
.continue
.not_intro
PLB
RTL
}
@@ -75,6 +87,10 @@ Sprite_EonOwl_Main:
dw EonOwl_IntroDialogue
dw EonOwl_FlyingAway
dw KaeporaGaebora
dw KaeporaGaebora_Respond
dw KaeporaGaebora_FlyAway
EonOwl_Idle:
{
%PlayAnimation(0,1,16)
@@ -119,6 +135,42 @@ Sprite_EonOwl_Main:
RTS
}
; 0x03 - Kaepora Gaebora
KaeporaGaebora:
{
%PlayAnimation(0,0,1)
LDA.w SprTimerA, X : BNE .not_ready
%ShowUnconditionalMessage($146)
%GotoAction(4)
.not_ready
RTS
}
KaeporaGaebora_Respond:
{
LDA $1CE8 : BNE .player_said_no
%GotoAction(5)
RTS
.player_said_no
%GotoAction(5)
LDA.b #$60 : STA.w SprTimerA, X
LDA.b #$03 : STA.l $7EF34C
RTS
}
FlyAwaySpeed = 10
KaeporaGaebora_FlyAway:
{
LDA.b #-FlyAwaySpeed : STA.w SprYSpeed, X
JSL Sprite_Move
LDA.w SprTimerA, X : BNE .not_ready
STZ.w SprState, X
.not_ready
RTS
}
}
; =========================================================
@@ -204,3 +256,76 @@ Sprite_EonOwl_Draw:
db $02, $02
db $02, $02
}
Sprite_KaeporaGaebora_Draw:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
SEP #$20
BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
LDA .chr, X : STA ($90), Y
INY
LDA .properties, X : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
RTS
; =========================================================
.start_index
db $00
.nbr_of_tiles
db 3
.x_offsets
dw -8, -8, 8, 8
.y_offsets
dw 0, -16, 0, -16
.chr
db $AE, $8E, $AE, $8E
.properties
db $3B, $3B, $7B, $7B
.sizes
db $02, $02, $02, $02
}

View File

@@ -23,14 +23,13 @@ print "End of mask_salesman.asm ", pc
Sprite_BeanVendor = $07
Sprite_VillageElder = $07
Sprite_KaeporaGaebora = $07
incsrc "Sprites/NPCs/bean_vendor.asm"
print "End of bean_vendor.asm ", pc
incsrc "Sprites/Bosses/octoboss.asm"
print "End of octoboss.asm ", pc
Sprite_Mermaid = $F0
Sprite_Mermaid = $F0
Sprite_Maple = $F0 ; Subtype 1
Sprite_Librarian = $F0 ; Subtype 2
incsrc "Sprites/NPCs/mermaid.asm"
@@ -265,6 +264,7 @@ incsrc "Sprites/Objects/collectible.asm"
print "End of collectible.asm ", pc
Sprite_EonOwl = $0A
Sprite_KaeporaGaebora = $0A
incsrc "Sprites/NPCs/eon_owl.asm"
print "End of eon_owl.asm ", pc