add pendant draw to world map
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@@ -31,9 +31,54 @@ CRYSTALS = $7EF37A
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pullpc
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DrawPendants:
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DrawWisdomPendant:
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{
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; TODO: Draw pendants
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; X position
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LDA.b #$08 : STA.l $7EC10B
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LDA.b #$30 : STA.l $7EC10A
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; Y position
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LDA.b #$07 : STA.l $7EC109
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LDA.b #$01 : STA.l $7EC108
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LDA.b #$60 : STA.b $0D
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LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0D : STA.l $7EC025
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RTL
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}
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DrawPowerPendant:
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{
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; X position
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LDA.b #$08 : STA.l $7EC10B
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LDA.b #$0D : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
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; Y position
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LDA.b #$02 : STA.l $7EC109
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LDA.b #$84 : STA.l $7EC108 ; Upper nybble control Zoomed low Y pos
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LDA.b #$60 : STA.b $0D
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LDA.b #$32 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$08 : STA.l $7EC025
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RTL
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}
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DrawCouragePendant:
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{
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; X position
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$87 : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$01 : STA.l $7EC108
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; Tile GFX
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LDA.b #$60 : STA.b $0D
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LDA.b #$38 : STA.b $0C
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; Tile Size
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0A : STA.l $7EC025 ; OAM Slot used
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RTL
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}
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@@ -41,13 +86,13 @@ DrawMasterSwordIcon:
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{
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; X position
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
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LDA.b #$8D : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
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; Y position
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LDA.b #$00 : STA.l $7EC109
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LDA.b #$E4 : STA.l $7EC108 ; Upper nybble control Zoomed low Y pos
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LDA.b #$64 : STA.b $0D
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LDA.b #$3C : STA.b $0C ; Tile GFX
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LDA.b #$60 : STA.b $0D
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LDA.b #$32 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0B : STA.l $7EC025
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@@ -100,22 +145,28 @@ MapIconDraw:
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.draw_prizes
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LDA.b $8A : AND.b #$40 : BEQ .lwprizes
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LDA.l OOSPROG : AND.b #$10 : BNE .check_master_sword
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JSL DrawPendants
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LDA.l OOSPROG : AND.b #$10 : BEQ .check_master_sword
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JSL DrawPowerPendant
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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JSL DrawWisdomPendant
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JSR HandleMapDrawIcon
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JSL DrawCouragePendant
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JSR HandleMapDrawIcon
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.check_master_sword
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LDA.l OOSPROG : AND.b #$20 : BNE .check_fortress
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LDA.l OOSPROG : AND.b #$20 : BEQ .check_fortress
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JSL DrawMasterSwordIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.check_fortress
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LDA.l OOSPROG : AND.b #$40 : BNE .check_final_boss
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LDA.l OOSPROG : AND.b #$40 : BEQ .check_final_boss
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JSL DrawFortressOfSecretsIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.check_final_boss
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LDA.l OOSPROG : AND.b #$80 : BNE .exit_dw
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LDA.l OOSPROG : AND.b #$80 : BEQ .exit_dw
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JSL DrawFinalBossIcon
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JSR HandleMapDrawIcon
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.exit_dw
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