Upload dragon ship custom spritesheets dynamically

This commit is contained in:
scawful
2024-04-12 14:46:08 -04:00
parent 34334bc30c
commit 9fabccdb12
2 changed files with 21 additions and 0 deletions

View File

@@ -12,6 +12,7 @@ CheckForChangeGraphicsNormalLoadBoat:
LDA $8A : CMP.b #$30 : BNE .boat_area
PHB : PHK : PLB
JSR ApplyGraphics1
JSR ApplyGraphics2
PLB
RTL
.boat_area
@@ -56,6 +57,26 @@ ApplyGraphics1:
incbin gfx/boat.bin
}
ApplyGraphics2:
{
REP #$20 ; A = 16, XY = 8
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
LDA #$5000 : STA $2116 ; Destination of the DMA $7800 in vram <- this need to be divided by 2
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
; "001 => 2 registers write once (2 bytes: p, p+1)"
LDA.w #AdditionalBitmap : STA $4302 ; Source address where you want gfx from ROM
LDX.b #AdditionalBitmap>>16 : STX $4304
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
LDX #$01 : STX $420B ; Do the DMA
SEP #$30
RTS
AdditionalBitmap:
incbin gfx/boat2.bin
}
; ==============================================================================
ApplyKorokSpriteSheets:

BIN
Overworld/gfx/boat2.bin Normal file

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