lower thunder ghost health and oam alloc
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@@ -3,7 +3,7 @@
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; =========================================================
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; =========================================================
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!SPRID = $CD ; The sprite ID you are overwriting (HEX)
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!SPRID = $CD ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 04 ; Number of tiles used in a frame
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!NbrTiles = 03 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 10 ; Number of Health the sprite have
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!Health = 10 ; Number of Health the sprite have
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@@ -56,6 +56,7 @@ Sprite_ThunderGhost_Prep:
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LDA.b #$08 : STA.w SprTimerA, X
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LDA.b #$08 : STA.w SprTimerA, X
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LDA.b #$08 : STA.w SprTimerB, X
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LDA.b #$08 : STA.w SprTimerB, X
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LDA.b #$10 : STA.w SprHealth, X
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PLB
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PLB
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RTL
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RTL
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