lower thunder ghost health and oam alloc

This commit is contained in:
scawful
2024-06-29 15:30:46 -04:00
parent 835921ce9b
commit a1bdf2707e

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@@ -3,7 +3,7 @@
; ========================================================= ; =========================================================
!SPRID = $CD ; The sprite ID you are overwriting (HEX) !SPRID = $CD ; The sprite ID you are overwriting (HEX)
!NbrTiles = 04 ; Number of tiles used in a frame !NbrTiles = 03 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 10 ; Number of Health the sprite have !Health = 10 ; Number of Health the sprite have
@@ -56,6 +56,7 @@ Sprite_ThunderGhost_Prep:
LDA.b #$08 : STA.w SprTimerA, X LDA.b #$08 : STA.w SprTimerA, X
LDA.b #$08 : STA.w SprTimerB, X LDA.b #$08 : STA.w SprTimerB, X
LDA.b #$10 : STA.w SprHealth, X
PLB PLB
RTL RTL