housekeeping
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@@ -14,10 +14,7 @@ incsrc "Dungeons/Objects/object_handler.asm"
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print "End of object_handler.asm ", pc
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incsrc "Dungeons/together_warp_tag.asm"
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print "End of together_warp_tag.asm ", pc
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incsrc "Dungeons/spike_subtype.asm"
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print "End of spike_subtype.asm ", pc
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incsrc "Dungeons/house_tag.asm"
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print "End of house_tag.asm ", pc
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@@ -119,19 +119,21 @@ pushpc
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; TODO: Investigate if this is the best way to fix this.
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org $028364
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#_028364: LDA.b #$00 ; Fixed color RGB: #808000
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#_028366: STA.b $9C
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{
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#_028364: LDA.b #$00 ; Fixed color RGB: #808000
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#_028366: STA.b $9C
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#_028368: LDA.b #$00
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#_02836A: STA.b $9D
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#_028368: LDA.b #$00
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#_02836A: STA.b $9D
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#_02836C: LDA.b #$00
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#_02836E: STA.b $9E
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#_028370: LDA.b #$00
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#_028372: STA.l $7EC005
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#_028376: STA.l $7EC006
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#_02836C: LDA.b #$00
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#_02836E: STA.b $9E
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#_028370: LDA.b #$00
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#_028372: STA.l $7EC005
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#_028376: STA.l $7EC006
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#_02837A: JSL $079A2C ; Link_TuckIntoBed
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#_02837A: JSL $079A2C ; Link_TuckIntoBed
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}
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; =========================================================
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; Dying Uncle Code Hook
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@@ -45,4 +45,6 @@ LDA $0D40, X : EOR.b #$FF : INC A : STA $0D40, X
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LDA.b #$05 : JSL $0DBB7C ; Sound_SetSfx2PanLong
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RTL
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print "End of spike_subtype.asm ", pc
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pushpc
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@@ -25,7 +25,6 @@ org $01CC5A
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; ==============================================================================
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pullpc ; Bank 0x2C
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print "Warp Tag", pc
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WarpTag:
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{
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PHX
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@@ -44,6 +43,7 @@ WarpTag:
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PLX
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JML WarpTag_Return
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}
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print "End of together_warp_tag.asm ", pc
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pushpc
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; ==============================================================================
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@@ -229,7 +229,7 @@ SpawnPeaShot:
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{
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LDA.b #$14
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JSL Sprite_SpawnDynamically : BMI .return ;89
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;store the sub-type
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LDA.b #$01 : STA $0E30, Y
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LDA.b #$06 : STA $0D80, Y
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@@ -239,17 +239,14 @@ SpawnPeaShot:
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REP #$20
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LDA $0FD8
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SEP #$20
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STA $0D10, Y
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XBA : STA $0D30, Y
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STA $0D10, Y : XBA : STA $0D30, Y
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REP #$20
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LDA $0FDA : CLC : ADC.w #$000C
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SEP #$20
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STA $0D00, Y
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XBA : STA $0D20, Y
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STA $0D00, Y : XBA : STA $0D20, Y
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TYX
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STZ $0D70, X
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@@ -266,8 +263,6 @@ SpawnPeaShot:
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}
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Sprite_DekuScrubEnemy_Draw:
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{
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JSL Sprite_PrepOamCoord
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@@ -102,10 +102,10 @@ incsrc "Sprites/Bosses/mothula.asm"
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print "End of mothula.asm ", pc
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incsrc "Sprites/Bosses/lanmola.asm"
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print "End of Lanmola.asm ", pc
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print "End of Lanmola.asm ", pc
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incsrc "Sprites/Bosses/lanmola_Expanded.asm"
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print "End of Lanmola_Expanded.asm ", pc
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print "End of Lanmola_Expanded.asm ", pc
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incsrc "Sprites/NPCs/bug_net_kid.asm"
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