housekeeping
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@@ -229,7 +229,7 @@ SpawnPeaShot:
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{
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LDA.b #$14
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JSL Sprite_SpawnDynamically : BMI .return ;89
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;store the sub-type
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LDA.b #$01 : STA $0E30, Y
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LDA.b #$06 : STA $0D80, Y
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@@ -239,17 +239,14 @@ SpawnPeaShot:
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REP #$20
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LDA $0FD8
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SEP #$20
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STA $0D10, Y
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XBA : STA $0D30, Y
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STA $0D10, Y : XBA : STA $0D30, Y
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REP #$20
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LDA $0FDA : CLC : ADC.w #$000C
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SEP #$20
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STA $0D00, Y
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XBA : STA $0D20, Y
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STA $0D00, Y : XBA : STA $0D20, Y
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TYX
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STZ $0D70, X
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@@ -266,8 +263,6 @@ SpawnPeaShot:
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}
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Sprite_DekuScrubEnemy_Draw:
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{
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JSL Sprite_PrepOamCoord
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@@ -102,10 +102,10 @@ incsrc "Sprites/Bosses/mothula.asm"
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print "End of mothula.asm ", pc
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incsrc "Sprites/Bosses/lanmola.asm"
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print "End of Lanmola.asm ", pc
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print "End of Lanmola.asm ", pc
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incsrc "Sprites/Bosses/lanmola_Expanded.asm"
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print "End of Lanmola_Expanded.asm ", pc
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print "End of Lanmola_Expanded.asm ", pc
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incsrc "Sprites/NPCs/bug_net_kid.asm"
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