add Sprite_CheckForHookshot
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@@ -134,6 +134,36 @@ Sprite_HelmetChuchu_Main:
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}
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}
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; Based on Sprite_CancelHookshot
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; This is the hookshot check for the helmet/mask chuchu
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; Returns carry clear if hookshotting active
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Sprite_CheckForHookshot:
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{
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#_0FF544: LDX.b #$04
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.next_ancilla
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#_0FF546: LDA.w $0C4A,X
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#_0FF549: CMP.b #$1F ; ANCILLA 1F
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#_0FF54B: BNE .not_hooker
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.yes_hooker
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#_0FF54D: LDA.w $037E
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#_0FF550: BEQ .not_hooker
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.active_hooker
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; #_0FF552: STZ.w $037E
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; #_0FF555: BRA .stop_hooking
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CLC
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RTS
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.not_hooker
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#_0FF557: DEX
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#_0FF558: BPL .next_ancilla
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SEC
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RTS
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}
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Sprite_Chuchu_Move:
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{
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JSL Sprite_Move
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