add ApplyDarkLinkGraphics function
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@@ -1679,27 +1679,24 @@ PLX
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RTS
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;==================================================================================================
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; Sprite Draw Generated Data
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; --------------------------------------------------------------------------------------------------
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; This is where the generated Data for the sprite go
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;==================================================================================================
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.start_index
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db $00, $0C
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.nbr_of_tiles
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db 11, 11
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.x_offsets
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dw 0, 16, 28, 28, 0, 0, 16, 16, 0, 16, -12, -12
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dw 22, 22, -5, -5, -3, 18, 0, 16, 0, 16, 0, 16
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.y_offsets
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dw 7, 7, -9, 7, -16, 0, 0, -16, -19, -19, -9, 7
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dw 10, 26, 11, 27, -21, -21, -11, -11, 5, 5, 10, 10
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.chr
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db $E0, $E0, $C4, $E4, $C2, $E2, $E2, $C2, $C0, $C0, $C4, $E4
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db $C4, $E4, $C4, $E4, $E6, $E6, $C8, $C8, $E8, $E8, $C6, $C6
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.properties
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db $3D, $7D, $7D, $7D, $3B, $3B, $7B, $7B, $3D, $7D, $3D, $3D
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db $7D, $7D, $3D, $3D, $3D, $7D, $3B, $7B, $3B, $7B, $3D, $7D
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.sizes
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db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
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db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
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ApplyDarkLinkGraphics:
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{
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PHX
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REP #$20 ; A = 16, XY = 8
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LDX #$80 : STX $2100 ; turn the screen off (required)
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LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
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LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
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LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
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; "001 => 2 registers write once (2 bytes: p, p+1)"
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LDA.w #DarkLinkGraphics : STA $4302 ; Source address where you want gfx from ROM
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LDX.b #DarkLinkGraphics>>16 : STX $4304
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LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
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LDX #$01 : STX $420B ; Do the DMA
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LDX #$0F : STX $2100 ; Turn the screen back on
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SEP #$30
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PLX
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RTS
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DarkLinkGraphics:
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incbin dark_link.bin
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}
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