Reduce PolsVoice OAM allocation
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@@ -3,7 +3,7 @@
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!SPRID = Sprite_PolsVoice
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!NbrTiles = 03 ; Number of tiles used in a frame
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!NbrTiles = 02 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 10 ; Number of Health the sprite have
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