Add B button check to start riding, allows for easier lifting with A button
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@@ -212,27 +212,26 @@ Sprite_Minecart_Main:
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LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
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JSR CheckIfPlayerIsOn : BCC .not_ready
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LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
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JSL Player_HaltDashAttack ; Stop the player from dashing
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LDA #$02 : STA $02F5 ; Somaria platform and moving
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LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
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LDA #$01 : STA !LinkInCart ; Set Link in cart flag
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JSL Player_HaltDashAttack ; Stop the player from dashing
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LDA #$02 : STA $02F5 ; Somaria platform and moving
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LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
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LDA #$01 : STA !LinkInCart ; Set Link in cart flag
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; Check if the cart is facing east or west
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LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
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STA.w !MinecartDirection
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LDA #$02 : STA !SpriteDirection, X
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%GotoAction(5) ; Minecart_MoveWest
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RTS
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; Check if the cart is facing east or west
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LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
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STA.w !MinecartDirection
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LDA #$02 : STA !SpriteDirection, X
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%GotoAction(5) ; Minecart_MoveWest
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RTS
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.opposite_direction
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STA.w !MinecartDirection
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LDA #$03 : STA !SpriteDirection, X
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%GotoAction(3) ; Minecart_MoveEast
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.opposite_direction
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STA.w !MinecartDirection
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LDA #$03 : STA !SpriteDirection, X
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%GotoAction(3) ; Minecart_MoveEast
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.not_ready
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RTS
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.lifting
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%HandleLiftAndToss()
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RTS
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@@ -247,23 +246,24 @@ Sprite_Minecart_Main:
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LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
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JSR CheckIfPlayerIsOn : BCC .not_ready
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LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
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JSL Player_HaltDashAttack ; Stop the player from dashing
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LDA #$02 : STA $02F5 ; Somaria platform and moving
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LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
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LDA #$01 : STA !LinkInCart ; Set Link in cart flag
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; Check if the cart is facing north or south
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LDA SprSubtype, X : BEQ .opposite_direction
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STA.w !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(4) ; Minecart_MoveSouth
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RTS
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JSL Player_HaltDashAttack ; Stop the player from dashing
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LDA #$02 : STA $02F5 ; Somaria platform and moving
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LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
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LDA #$01 : STA !LinkInCart ; Set Link in cart flag
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.opposite_direction
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STA.w !MinecartDirection
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LDA #$00 : STA !SpriteDirection, X
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%GotoAction(2) ; Minecart_MoveNorth
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; Check if the cart is facing north or south
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LDA SprSubtype, X : BEQ .opposite_direction
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STA.w !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(4) ; Minecart_MoveSouth
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RTS
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.opposite_direction
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STA.w !MinecartDirection
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LDA #$00 : STA !SpriteDirection, X
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%GotoAction(2) ; Minecart_MoveNorth
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.not_ready
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.lifting
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@@ -626,7 +626,7 @@ HandleDynamicSwitchTileDirections:
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JSL CheckIfHitBoxesOverlap : BCC .no_b0
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LDA !MinecartDirection : CMP.b #$00 : BEQ .east_or_west
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LDA !MinecartDirection : CMP.b #$00 : BEQ .east_or_west
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CMP.b #$02 : BEQ .north_or_south
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.east_or_west
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@@ -786,29 +786,29 @@ CheckForPlayerInput:
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LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
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; Check for input from the user (u,d,l,r)
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LDY !SpriteDirection, X
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LDY !SpriteDirection, X
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LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
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LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
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STA SprSubtype, X
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%GotoAction(2) ; Minecart_MoveNorth
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BRA .return
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BRA .return
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.not_pressing_up:
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LDA $00 : AND.b #$04 : BEQ .not_pressing_down
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LDA $00 : AND.b #$04 : BEQ .not_pressing_down
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LDA.b #$01 : STA !SpriteDirection, X
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LDA #$02 : STA SprSubtype, X
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%GotoAction(4) ; Minecart_MoveSouth
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BRA .return
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BRA .return
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.not_pressing_down
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LDA $00 : AND.b #$02 : BEQ .not_pressing_left
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LDA $00 : AND.b #$02 : BEQ .not_pressing_left
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LDA.b #$02 : STA !SpriteDirection, X
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LDA #$03 : STA SprSubtype, X
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%GotoAction(5) ; Minecart_MoveWest
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BRA .return
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BRA .return
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.not_pressing_left
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LDA $00 : AND.b #$01 : BEQ .always
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LDA $00 : AND.b #$01 : BEQ .always
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LDA.b #$03 : STA !SpriteDirection, X
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STA SprSubtype, X
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%GotoAction(3) ; Minecart_MoveEast
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