fix goriya and boomerang priority draw
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@@ -117,7 +117,7 @@ Sprite_Goriya_Main:
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LDA.w SprTimerD, X : BNE +
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LDA.w SprTimerD, X : BNE +
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LDA.b #$16
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LDA.b #$16
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JSL Sprite_ApplySpeedTowardsPlayer
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JSL Sprite_ApplySpeedTowardsPlayer
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%SetTimerD($FF)
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%SetTimerD($50)
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+
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+
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JSL Sprite_Move
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JSL Sprite_Move
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@@ -372,14 +372,14 @@ Sprite_Goriya_Draw:
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db $E2, $C4
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db $E2, $C4
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db $E0, $C4
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db $E0, $C4
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.properties
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.properties
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db $3D, $3D
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db $2D, $2D
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db $7D, $3D
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db $6D, $2D
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db $3D, $3D
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db $2D, $2D
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db $7D, $3D
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db $6D, $2D
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db $3D, $3D
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db $2D, $2D
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db $3D, $3D
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db $2D, $2D
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db $7D, $7D
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db $6D, $6D
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db $7D, $7D
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db $6D, $6D
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}
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}
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Sprite_Boomerang_Draw:
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Sprite_Boomerang_Draw:
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@@ -450,8 +450,8 @@ Sprite_Boomerang_Draw:
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db $26
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db $26
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db $26
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db $26
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.properties
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.properties
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db $32
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db $22
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db $B2
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db $A2
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db $F2
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db $E2
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db $72
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db $62
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}
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}
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