fix goriya and boomerang priority draw

This commit is contained in:
scawful
2024-07-04 23:09:29 -04:00
parent 22486ba1ac
commit b148529286

View File

@@ -117,7 +117,7 @@ Sprite_Goriya_Main:
LDA.w SprTimerD, X : BNE + LDA.w SprTimerD, X : BNE +
LDA.b #$16 LDA.b #$16
JSL Sprite_ApplySpeedTowardsPlayer JSL Sprite_ApplySpeedTowardsPlayer
%SetTimerD($FF) %SetTimerD($50)
+ +
JSL Sprite_Move JSL Sprite_Move
@@ -372,14 +372,14 @@ Sprite_Goriya_Draw:
db $E2, $C4 db $E2, $C4
db $E0, $C4 db $E0, $C4
.properties .properties
db $3D, $3D db $2D, $2D
db $7D, $3D db $6D, $2D
db $3D, $3D db $2D, $2D
db $7D, $3D db $6D, $2D
db $3D, $3D db $2D, $2D
db $3D, $3D db $2D, $2D
db $7D, $7D db $6D, $6D
db $7D, $7D db $6D, $6D
} }
Sprite_Boomerang_Draw: Sprite_Boomerang_Draw:
@@ -450,8 +450,8 @@ Sprite_Boomerang_Draw:
db $26 db $26
db $26 db $26
.properties .properties
db $32 db $22
db $B2 db $A2
db $F2 db $E2
db $72 db $62
} }