fix goriya and boomerang priority draw

This commit is contained in:
scawful
2024-07-04 23:09:29 -04:00
parent 22486ba1ac
commit b148529286

View File

@@ -117,7 +117,7 @@ Sprite_Goriya_Main:
LDA.w SprTimerD, X : BNE +
LDA.b #$16
JSL Sprite_ApplySpeedTowardsPlayer
%SetTimerD($FF)
%SetTimerD($50)
+
JSL Sprite_Move
@@ -372,14 +372,14 @@ Sprite_Goriya_Draw:
db $E2, $C4
db $E0, $C4
.properties
db $3D, $3D
db $7D, $3D
db $3D, $3D
db $7D, $3D
db $3D, $3D
db $3D, $3D
db $7D, $7D
db $7D, $7D
db $2D, $2D
db $6D, $2D
db $2D, $2D
db $6D, $2D
db $2D, $2D
db $2D, $2D
db $6D, $6D
db $6D, $6D
}
Sprite_Boomerang_Draw:
@@ -450,8 +450,8 @@ Sprite_Boomerang_Draw:
db $26
db $26
.properties
db $32
db $B2
db $F2
db $72
db $22
db $A2
db $E2
db $62
}