add Meadow_main for Meadow of Shadows v2 using Oracle engine
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74
Meadow_main.asm
Normal file
74
Meadow_main.asm
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@@ -0,0 +1,74 @@
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; =========================================================
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; Meadow of Shadows
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; =========================================================
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; game will switch to part 1 after your uncle lEFt the house
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lorom
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org $05DF12
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JSL $04ECA0
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NOP
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NOP
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org $04ECA0
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STZ $0DD0,x
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STZ $02E4 ; repeat native code overwritten by hook
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LDA #$02
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STA $7EF3C5 ; store "part 2"
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LDA #$00
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STA $7EF3CC ; disable telepathic message
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JSL $00FC41 ; fix monsters
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RTL
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; =========================================================
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lorom
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org $0cdc5a
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JSR $ffb1
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org $0cffb1
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LDA #$0000
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STA $7003C5,x
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LDA #$0000
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STA $7003C7,x
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LDA #$00
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STA $7003C8
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LDA #$0101 ; 01=sword, 02 = shield to start with
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STA $700359,x ; sword/shield save
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LDY #$0000
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RTS
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; =========================================================
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;Start Textbox Removed
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; =========================================================
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org $0281F2
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NOP #4
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; =========================================================
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;Forest Fog for Log Woods
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; =========================================================
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; norom $12FC3
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org $02AFC3
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LDX.w #$0097
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LDA.b $8A
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CMP.w #$0010
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; skip 2
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; CMP.w #$0023 ; Another foggy area if needed.
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; skip 2
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; CMP.w #$0024 ; Another foggy area if needed.
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; =========================================================
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; no glove color
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org $0DEE24
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db $80
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