update link state to falling in Link_FallIntoDungeon
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@@ -18,7 +18,6 @@ Link_EnterDream:
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Link_HandleDreams:
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Link_HandleDreams:
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{
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{
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LDA.b #$16 : STA.b $5D
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LDA.w CurrentDream
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LDA.w CurrentDream
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JSL JumpTableLocal
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JSL JumpTableLocal
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@@ -82,12 +81,13 @@ Link_FallIntoDungeon:
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STA.w $010E
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STA.w $010E
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STZ.w $010F
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STZ.w $010F
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LDA.b #$01 : STA LinkState
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LDA.b #$11 : STA.b $10
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LDA.b #$11 : STA.b $10
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STZ.b $11 : STZ.b $B0
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STZ.b $11 : STZ.b $B0
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RTS
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RTS
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.entrance
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.entrance
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db $7B, $01
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db $79, $01
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}
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}
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print "End of all_dreams.asm ", pc
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print "End of all_dreams.asm ", pc
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@@ -59,6 +59,9 @@ Sprite_MakuTree_Prep:
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; =========================================================
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; =========================================================
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PaletteFilter_StartBlindingWhite = $00EEF1
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Sprite_MakuTree_Main:
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Sprite_MakuTree_Main:
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{
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{
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_PlayerCantPassThrough
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@@ -72,6 +75,7 @@ Sprite_MakuTree_Main:
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dw MakuTree_HasMetLink
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dw MakuTree_HasMetLink
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dw MakuTree_HandleDreams
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dw MakuTree_HandleDreams
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dw MakuTree_DreamTransition
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MakuTree_Handler:
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MakuTree_Handler:
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{
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{
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