add ancilla functions and ram to symbols
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@@ -699,6 +699,8 @@ Link_ResetSwimmingState = $07983A
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Link_ResetStateAfterDamagingPit = $07984B
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Link_ItemReset_FromOverworldThings = $07B107
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Link_CalculateSFXPan = $0DBB67
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; Used by Agahnim2 fight
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CallForDuckIndoors = $07A45F
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@@ -720,6 +722,8 @@ TileDetect_BigArea_long = $07CF0A
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Hookshot_CheckTileCollision = $07D576
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Refund_Magic = $07B0E9
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; =========================================================
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; Ancilla
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@@ -735,6 +739,14 @@ AnciMiscB = $0C54 ; This can be used to do anything in ancilla
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AnciMiscC = $0C5E ; This can be used to do anything in ancilla (often used to track item received)
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AnciMiscD = $0C72 ; This can be used to do anything in ancilla (often used to track direction)
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; General use variable for ancillae. Only intended for front slots.
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; LENGTH: 0x05
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AnciMiscJ = $03CA
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; General use variable for ancillae.
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; LENGTH: 0x0A
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ANC0MISCB = $0385
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AnciTimerA = $0C68 ; This is a timer, value is decreased by 1 every frame
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AnciY = $0BFA ; Position Y of the ancilla (Up to Down)
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@@ -826,11 +838,21 @@ Ancilla_PrepOAMCoord_long = $08F6D9
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Ancilla_SetOAM_XY_long = $08F6FE
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Ancilla_GetRadialProjection_long = $08FB23
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Ancilla_CheckForAvailableSlot = $0FF577
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Ancilla_CheckInitialTile_A = $099DD3
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Ancilla_CheckSpriteCollision_long = $088DA2
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Ancilla_CheckTileCollision_long = $08923B
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Ancilla_CheckTileCollision_Class2_long = $089243
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Ancilla_CalculateSFXPan = $0DBB5E
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Ancilla_CheckDamageToSprite = $06ECB7
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; Table of ancilla properties
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AncillaObjectAllocation = $08806F
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AncillaAdd_BombosSpell = $08AF66
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AncillaAdd_FireRodShot = $0880B3
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AncillaAdd_Snoring = $0980C8
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