update long function references
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@@ -19,7 +19,6 @@ AttractScene_AdvanceFromDungeon = $0CEFC0
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Underworld_LoadAllPalettes = $02C55E
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Underworld_LoadAllPalettes = $02C55E
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PuppetSoldier = $1DEB84
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PuppetSoldier = $1DEB84
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Attract_DrawPreloadedSprite = $0CF9B5
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Attract_DrawPreloadedSprite = $0CF9B5
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SpritePrep_ResetProperties = $0DB871
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Attract_SetUpConclusionHDMA = $0ABC33
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Attract_SetUpConclusionHDMA = $0ABC33
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Attract_DoTextInDungeonScene = $0CF766
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Attract_DoTextInDungeonScene = $0CF766
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Attract_FadeInStep = $0CEEA6
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Attract_FadeInStep = $0CEEA6
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@@ -75,9 +75,6 @@ print "End of Masks/deku_mask.asm ", pc
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pushpc
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pushpc
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org $07E370
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LinkHop_FindArbitraryLandingSpot:
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org $078926
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org $078926
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Link_HandleChangeInZVelocity:
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Link_HandleChangeInZVelocity:
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@@ -232,6 +232,9 @@ SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green
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SpriteData_OAMProp = $0DB359
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SpriteData_OAMProp = $0DB359
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; Clear all properties for sprites
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SpritePrep_ResetProperties = $0DB871
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; =========================================================
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; =========================================================
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; set the oam coordinate for the sprite draw
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; set the oam coordinate for the sprite draw
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Sprite_PrepOamCoord = $06E416
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Sprite_PrepOamCoord = $06E416
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@@ -569,6 +572,8 @@ Link_HandleMovingAnimation_FullLongEntry = $07E6A6
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Link_HandleMovingAnimation_General = $07E765
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Link_HandleMovingAnimation_General = $07E765
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Link_HandleMovingAnimationSwimming = $07E7FA
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Link_HandleMovingAnimationSwimming = $07E7FA
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LinkHop_FindArbitraryLandingSpot = $07E370
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HandleFollowersAfterMirroring = $07AAA2
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HandleFollowersAfterMirroring = $07AAA2
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TileDetect_BigArea_long = $07CF0A
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TileDetect_BigArea_long = $07CF0A
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@@ -705,3 +710,5 @@ AncillaAdd_SwordSwingSparkle = $0993C2
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AncillaAdd_QuakeSpell = $099589
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AncillaAdd_QuakeSpell = $099589
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AncillaAdd_IceRodShot = $099863
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AncillaAdd_IceRodShot = $099863
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AncillaAdd_Splash = $0998FC
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AncillaAdd_Splash = $0998FC
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DeleteBoomAndByrnaSparks = $0FFD86
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